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  1. #221
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Lulu89 View Post
    . You clear you shit then stop playing for 3-4 months why 10000 or more other have to fail for 3-4 months only to see new gear come out just after they finish getting it.
    Holy god, THIS. I saw pretty much all the hardcores on my server bail after their A8S clears and stayed gone for months. I only knew of 2 statics still around that were rocking their A8S gear. Only yesterday did I see one of the old guys come back just to sit in Idylshire with full 250 pentamelded gear, a Sophia weapon, and the Arrhideus mount.

    How is that better for the scene than what we have now?
    (1)

  2. #222
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Velhart View Post
    I don't mean it being easier was why it has broken design. It was the tuning of the raids/gear scale/phase skipping that are in question. I don't think it should be so easy to skip phases with ilvl240 gear. It can be easier if it wants, as long as it mechanics and gear is properly tuned towards it.
    This sort of goes back to my old argument about raid size and pacing. If Creator had been a 8 or 9-boss raid, you could make the first 3 bosses clearable by an i240 raid. Boss #4 being really difficult to clear in full i240 (though possible if your group is obscenely good), but easier once your raid has one or two drops from Creator. Bosses 5 and 6 would be slightly more difficult without a couple more drops. Bosses 7 and 8 would be even more difficult, and boss 9 would require your raid to be mostly i270 gear to clear.

    The above works because the hardcore raiders can try to push as much as they can for the week, while the midcore raiding guilds would progress up to where they can but still get gear upgrades for their members and thus get stronger every week (barring RNGesus not being kind with drops). So while a 1% world-class raiding guild will kill boss #9 first, the midcore guilds wouldn't be that far behind. Bonus being that the "gear issue" wouldn't exist.
    (6)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #223
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Aquaslash View Post
    Holy god, THIS. I saw pretty much all the hardcores on my server bail after their A8S clears and stayed gone for months. I only knew of 2 statics still around that were rocking their A8S gear. Only yesterday did I see one of the old guys come back just to sit in Idylshire with full 250 pentamelded gear, a Sophia weapon, and the Arrhideus mount.

    How is that better for the scene than what we have now?
    Its the difference between 1% of the player population being Raiders and raiding for 3 months before taking a break and 25% of the player population being Raiders (Hardcore Raiders, "Midcore" Raiders and the higher skilled portion of the true Midcore population) and raiding for up to 6 months until the next patch releases.

    Hardcore Raiders (and the lower skilled Hardcore Raiders that call themselves "Midcore" Raiders) need to understand that they are a very very small and insular part of the total player population.
    (3)

  4. #224
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Its the difference between 1% of the player population being Raiders and raiding for 3 months before taking a break and 25% of the player population being Raiders (Hardcore Raiders, "Midcore" Raiders and the higher skilled portion of the true Midcore population) and raiding for up to 6 months until the next patch releases.

    Hardcore Raiders (and the lower skilled Hardcore Raiders that call themselves "Midcore" Raiders) need to understand that they are a very very small and insular part of the total player population.
    This is very important too.

    One must understand that everything that happens in this game can set off chain reactions, and there's a higher potential of it happening the more people are involved.

    In my own FC especially, there was a group in there that banged their heads against the wall throughout A3S and A6-7S especially for months on end, and this was a group that cleared all of Coil prior. The group began breaking up starting with A3S, and it set off a cycle of team members outright quitting the game/transferring out of the server with everyone else looking for replacements, before too many people quit at once and the team outright completely dissolved several weeks prior to 3.4.

    Now you're thinking, this is probably only about a small group of some 8-10 people, right? Wrong. Each person that quit may have been another person's reason for playing the game in the first place, even outside of that group. That person quits, the other person becomes hugely demotivated to continue playing. Then their immediate friends start having doubts about their future in this game as well. And so on and so forth. (I know that personally, I'm only here because of 3 people who introduced me to the game in the first place, of which all of us were refugees from a different MMO. 1 of the 3 has quit, and another is showing doubts about continuing to play precisely because the first has quit. If the remaining two are gone, I know I probably wouldn't remain for much longer either, and I'm someone that doesn't raid at all.)

    SE's goal is to keep as many people invested in this game as possible - and as we all know, Alexander has hurt the population quite a bit, even though the raiding scene in this game is supposedly small.
    (5)
    Last edited by SaitoHikari; 10-05-2016 at 03:56 PM.

  5. #225
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Aquaslash View Post
    Holy god, THIS. I saw pretty much all the hardcores on my server bail after their A8S clears and stayed gone for months. I only knew of 2 statics still around that were rocking their A8S gear. Only yesterday did I see one of the old guys come back just to sit in Idylshire with full 250 pentamelded gear, a Sophia weapon, and the Arrhideus mount.

    How is that better for the scene than what we have now?
    Because those 10000 lack the skill and dedication to earn the BIS reward before the patch. This is very much like real life, you lack the chops, you lose the drops.
    My only opinion regarding improving community health is simply have more bosses with a more gradual curve. However, I disagree with giving out the best gear for little work.

    My group for example, we cleared a4s only once, we accepted that we weren't good enough to clear faster so we could get bis gear. However, we accepted that and worked to improve so our next tier can be faster.
    The first step to improvement is recognising one's shortcomings. And the next step is realising change doesn't happen over night, it may be you need to accept that it will take multiple raid tiers to improve.

    Clearing early is also it's own reward, it allows u to go back to your casual life and do the things YOU want to do. E.g. Skipping the farming of the tedious 24 man gear.
    (0)
    Last edited by CookieMonsta; 10-05-2016 at 04:21 PM.

  6. #226
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kyne_Lyons View Post
    The content is already being developed for Normal Mode and they are spending pennies developing Savage Mode.
    There were already some Interviews were theay said, this is not how its done in FF14.

    At first they make the content with an open mind and everything they want to have in it.

    Then they balance it. In the case of Alexander, its not they make the normal and then add extra stuff for savage. Its "In Savage you can see everything we wanted to show you" and for normal they tone it down and remove stuff.

    The difference between Normal and Savage has been done during the balancing, not during the design procress of the content.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  7. #227
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    They eliminated casuals and midcore people in gordias (btw gordias was just fine for my static) and now they eliminate hardcore people from the game (we are in a12s, will clear it in 1-2 weeks I suppose). So I think in 4.0 they plan to remove difficult raiding alltogether, change rotations (jobs have 1 button that they should mash all day long seems about right) and make completing story from 2.0 to 4.0 the hardest part of the game
    (0)

  8. #228
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by vp_cmc View Post
    They eliminated casuals and midcore people in gordias (btw gordias was just fine for my static) and now they eliminate hardcore people from the game (we are in a12s, will clear it in 1-2 weeks I suppose). So I think in 4.0 they plan to remove difficult raiding alltogether, change rotations (jobs have 1 button that they should mash all day long seems about right) and make completing story from 2.0 to 4.0 the hardest part of the game
    You must be so much fun at parties. What with your absurd hyperbole, the trampoline you used to jump to conclusions, and the slip in slide you have for all those slopes.
    (12)

  9. #229
    Player
    Pasquale's Avatar
    Join Date
    Jan 2015
    Posts
    85
    Character
    Pasquale Omega
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I still think a good solution for everyone is something harder than Creator but Easier than Midas cuz again this is so much easier than midas and as last raid tier it is supposed to last longer ( cuz of the expansion) . It'snice to have more people clearing the content but it's even better if more people clear a challenging content
    (2)

  10. #230
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Pasquale View Post
    I still think a good solution for everyone is something harder than Creator but Easier than Midas cuz again this is so much easier than midas and as last raid tier it is supposed to last longer ( cuz of the expansion) . It'snice to have more people clearing the content but it's even better if more people clear a challenging content
    I think Living Liquid and Brute Justice would be okay for the final fight in a six or eight tier raid. Even two of them together as the A5-A6 wouldn't be too bad, seeing people who aren't interested in that level of difficulty still have six fights to enjoy. What I feel bogs everything down is how laughably easy normal is. With it being story centric, no one ought to expect anything absurd, but it certainly shouldn't be a complete faceroll. That does nothing to help gradually attune players to any difficulty spike nor does it offer any opportunity to practice. With extreme primals, you can sort of bounce between them and get a general gauge on their difficulty. When I finally cleared my first at relevant ilvl (Nidhogg), it made adjusting to Sophia EX much easier. Alexander has lacked this due to normal mode being largely a joke.
    (0)

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