Quote Originally Posted by Kyne_Lyons View Post
You mis-interpret what those complaints are about. Those complaints are leveled squarely at the "gear treadmill" and "vertical" gear progression model that FFXIV currently employs. You are always able to use last raid's gear to help progression in the current tier, the difference being that before it was never really enough.

Crafted gear actually takes this a step further by being more powerful than the previous raid by a huge margin, so for people like me who hunted out the new crafted gear right away for progression, I did have all my previous gear made useless on a patch anyways.
That's partly why so many people don't raid. what really is or was the point in doing midas savage, when the rewards you get from it are made useless on the day of a patch? made obsolete by crafted stuff even before the next tier is unlocked..

the way i see it is all this tuning and direction changing between tiers is an attempt to get more people into savage contents but it doesn't work and never will work because they fail to address the things that keep people out. and the lack of "valuable reward" is a big one.. the fact that most static groups i see in party finders want to run 4 hours a night 4 nights a week is another one.

it's like the devs attempts to incentivise raiding by making it more and more accessible are having a negative impact because by creating crafted gear that obseletes the previous tiers rewards you're basically stripping all value from those rewards and thus all incentive for players to even try and get them. the more accessible it gets the less rewarding it becomes.

i kinda think that instead of making raiding more and more accessible they'd have much more success if they shifted there focus towards making it more rewarding and worthwhile instead