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  1. #51
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    The only solution I see would be to re-think the dungeons and add a 5 member with a support slot like Rift did (they have 5 men team instead of 4).
    Considering the amount of work it would be to balance everything I would go with
    Quote Originally Posted by Zojha View Post
    Simply put: You don't.
    (0)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  2. #52
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ageofwar View Post
    I would like to point out that the trinity system is not used for Palace of the dead and..... some of the party for the higher floors can be quite crap when its like DPS, DPS, DPS, DPS
    PoTD is also VERY EASY with the mobs having next to no hitpoints or "oomf." There's only a few mobs int hat whole dungeon that hits hard or has a lot of hitpoints
    (0)

  3. #53
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Annah View Post
    PoTD is also VERY EASY with the mobs having next to no hitpoints or "oomf." There's only a few mobs int hat whole dungeon that hits hard or has a lot of hitpoints
    The traps can make this a fairly big concern - when you have a trap that summons a group when you are already fighting a group.
    (0)

  4. #54
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MomomiMomi View Post
    What excuse do all the other dungeons have? PotD enemies have more going on than enemies in all the normal dungeons.
    PotD dungeon mobs also has about 80% less hitpoints and attack power than regular dungeon trash. You can solo POTD at the matched ilvl (aether)...you cannot solo a dungeon with matched synced ilvl
    (0)

  5. #55
    Player
    Telsyr's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Valor Ferrer
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Celef View Post
    The only solution I see would be to re-think the dungeons and add a 5 member with a support slot like Rift did (they have 5 men team instead of 4).
    Considering the amount of work it would be to balance everything I would go with
    Except that it would take even more work and time to balance everything around 5 people, including older content.. they would have to change everything to fit the new style of 5/10/30 Meaning tacking MORE HP to already over inflated bullet sponge bosses we already have. More damage from bosses means each tank class has to be re-balanced to be able stand their ground and all DPS get a nerf due to adding more roles and the fact that support increases DPS all around.

    Quote Originally Posted by Yellow View Post
    Tank, Damage, Healing, Support.
    I can just smell those 1-3 hour 4-man queues now. Thats only for healers.. DPS will be worse as we'll be waiting for all those supports, that are going to be rarer than tanks, to show up.
    (0)

  6. #56
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    To tie in with my earlier rant about what I saw in Dragon Nest before it did away with the trinity only to reinstate it in an even stronger form afterwards, the biggest community-related downside to doing away with the trinity system is essentially encouraging special snowflake types, in a game that puts very heavy emphasis on teamwork. Why work together when your class in theory can be built to do everything at once?

    Even now, you already see a higher population of the more toxic players of this game gravitate towards the Warrior class especially, and there's a reason behind that.
    (1)
    Last edited by SaitoHikari; 10-05-2016 at 03:33 AM.

  7. #57
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,165
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Telsyr View Post
    I can just smell those 1-3 hour 4-man queues now. Thats only for healers.. DPS will be worse as we'll be waiting for all those supports, that are going to be rarer than tanks, to show up.
    Not really sure where this assumption that a 'support' role would be played by such a tiny percentage of players that it would cause the entirety of the Duty Finder to become near-inaccessible. XIV has a pretty big playerbase and as long as they developed a support role to be fun and worthwhile I don't think it would be as bad as people assume. Not saying it wouldn't increase the wait times, but nobody can know for sure unless they actually implemented it, otherwise it's just theory. The entire thing could be circumvented by having support and dps sharing the same slot in 4/8 man parties. They've already split Melee / Ranged so it's not impossible for them to have different levels of the same slot / role.
    (0)

  8. #58
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Connor View Post
    Not really sure where this assumption that a 'support' role would be played by such a tiny percentage of players that it would cause the entirety of the Duty Finder to become near-inaccessible. XIV has a pretty big playerbase and as long as they developed a support role to be fun and worthwhile I don't think it would be as bad as people assume. Not saying it wouldn't increase the wait times, but nobody can know for sure unless they actually implemented it, otherwise it's just theory. The entire thing could be circumvented by having support and dps sharing the same slot in 4/8 man parties. They've already split Melee / Ranged so it's not impossible for them to have different levels of the same slot / role.
    Support roles have a long documented history of being the least represented role in RPGs by huge degrees. Most players are about being the "hero" or the one that does a lot of damage. The trinity formula represents the most prominent roles, where even then, there's a significant difference in activity between them (tanks and healers nearly always being lowest).

    Recalling my time in the earlier days of XI, purely support roles like BRD were the most sought after jobs in the game. Even if you were mediocre at it, people wanted you to join them. They were such an important role for groups to have, but they were very rare to find people willing to play it. Obviously even rarer to play it well.

    Your mentioning of them taking up DPS slots is indeed likely to be the best approach on the matter. Introducing a full fledged support role to the DF is not a good idea. It's very possible to create a support job that focuses primarily on damage boosting, since "support" can reflect any role.
    (0)

  9. #59
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,165
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Welsper59 View Post
    Recalling my time in the earlier days of XI, purely support roles like BRD were the most sought after jobs in the game. Even if you were mediocre at it, people wanted you to join them. They were such an important role for groups to have, but they were very rare to find people willing to play it. Obviously even rarer to play it well.

    Your mentioning of them taking up DPS slots is indeed likely to be the best approach on the matter. Introducing a full fledged support role to the DF is not a good idea. It's very possible to create a support job that focuses primarily on damage boosting, since "support" can reflect any role.
    I totally get why people would be incredibly wary of the addition of a full-on support role, but as an optimist I like to think that there's enough players expressing interest in it that it wouldn't significantly increase DF wait times. It's one of things where nobody could really know unless they actually done it, but naturally it'd far too much of a risk to implement a 'support' role as a distinct thing by itself.

    Personally I'd love to see a job where the whole focus would be to boost the damage / survivability / etc of others instead of dps'ing, if not purely because it's be a great change of pace from the usual dps-frenzy that all current jobs/roles have in the current game.

    My main problem with adding a dps/healer/etc that focuses primarily on supporting others is that I honestly don't think the developers could do it. Currently they believe this is exactly what Bard and Machinist are, 'support' jobs whose focus is to support the party. But I don't think there's a single player here who would take a great-support but middling-dps Bard/Machinist over one with high personal DPS. Not to mention the fact that they have such limited 'support' that very rarely gets touched anyway because of the damage penalties on anything that doesn't increase raid dps (the sole reason for this being because if Foe Requiem / Hypercharge had a damage penalty nobody would ever use Bard/Machinist). Both only have a single ability that can increase another's dps, but it's incredibly limited by large MP requirements or cooldowns and requires no forethough or strategic use. The entirety of their 'support' is available at the press of one button and that's all we get.

    I fear that even if they added more 'support dps' they would be the exact same, dps with a single button that's somehow supposed to completely distinguishes them from normal dps. I honestly believe the only way they can implement support jobs into the game properly is if they design them as a full-on support, because in my eyes there's nothing 'support' about Bard or Machinist at all.

    I know I constantly sound like a raving, deluded lunatic on these forums, but as someone who has wanted to play a support class in this game since I first levelled Bard in 1.X, their implementation of them is a constant source of disappointment. I know many probably just see my posts and think 'play a different game', but I've always loved this one since it was my first ever experience with an MMO, so I still hope that one day they can finally find some way to implement real support jobs.
    (0)
    Last edited by Connor; 10-05-2016 at 06:20 AM.

  10. #60
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    They could always do this:

    Instance Server: Hey Duty Finder! I got an opening, find me some victims, I mean players.
    Duty Finder: On It!
    Duty Finder: Let's see, I need a tank, ooh, I see one! Snagged!
    Duty Finder: I need a healer, I see three of those, picking the one who has waited the longest.
    Duty Finder: Manual says I need 2 DP, jumping Jehosaphat! How do I pick just 2? Screw it, taking 2 at random, they'll never know the difference.
    Duty Finder: I need a Support, whatever that is. Support? Support? Hell with it, have a DPS instead.
    Duty Finder: Take them away Instance Server, I need to look up what a support job is.

    It could default to 1-1-2-1, if it cannot find a support after a period of time it changes to 1-1-3 instead. Would make DPS happy since the population is about 1-1-3 anyway.
    (0)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

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