Results 1 to 10 of 52

Hybrid View

  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    There is still another issue with elemental weapon. There is not elemental weakness.

    You could say that each element could have an additionnal debuff, but then, it would just be "debuffing swords"
    Quote Originally Posted by Duelle View Post
    Taking into account that the job is a hybrid in concept, the fact that it'd eventually figure out how to combine its various disciplines actually makes a lot of sense.
    That's why I'm thinking a DPS role is easier to implement for a Red Mage. You can't be a half-tank or a half-healer. You can be a half DPS providing you bring massive utility to the raid.
    (0)
    Last edited by Reynhart; 10-04-2016 at 06:40 PM.

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    There is still another issue with elemental weapon. There is not elemental weakness.
    Could easily just make the weapon inflict physical and magic damage. And buffing the weapon just buffs magic damage output.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    That's why I'm thinking a DPS role is easier to implement for a Red Mage.
    Agreed.
    You can't be a half-tank or a half-healer. You can be a half DPS providing you bring massive utility to the raid.
    If a RDM dealing DRG-level DPS is not gonna work, I'd settle for nothing below NIN-level damage. Anything below that reduces the job to token status, when the goal is to make jobs interchangeable to a degree without outright forcing people to bring a specific job.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)