Quote Originally Posted by Lambdafish View Post
The problem is that new fights and taking away phases do not equate. Every new fight needs to be concepted, assets need to be made, and the fight needs to be programmed (hell, they even need to add more quest chains to get into the fights), then increase the workload by taking into account both normal and savage. While more bosses would be nice, it is not as easy as you imply (although Yoshi has said that they only need 2 more members on the battle team in order to "vastly" improve raids, whatever that means).
I know there is more to it as I don't work in the industry but thinking outside the box I feel it would be easy to conceptualize a battle without having any video game knowhow. Hire artists and critical puzzle thinkers to create a concept and then have the design team go from there. I feel the company has a standard they want to live up too and sometimes it might hold them back.