I also agree with everything you just said. Like 100%. I don't believe it is not feasible with their team to add 2 more bosses and just strip away phases from the other ones if they need more manpower.That is a problem of not having more bosses so that they can smooth the difficulty curve.
6 to 8 bosses per tier really needs to happen. I personally think 2 primals that drop savage raid level right side gear on a weekly lockout (weapons could be shifted to normal and made the same ilvl as previous tiers raid weapon) paired up with 6 raid bosses starting at a10s difficulty and progressing to a8s is the way to go, but that is my personal opinion. That gives you 8 bosses in a content patch that are meaningful to do each week. 2 are primals outside the actual raid. 6 are part of the raid tier with a smoother difficulty curve so you don't feel like you are hitting a wall with a massive difficulty spike.Would honestly be a decent middle ground where people didn't feel quite as bad if they didn't finish the whole tier when it was current.
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