Quote Originally Posted by Aquaslash View Post
The patch has literally only been out for a week. Some of us have jobs and families and don't put in 16 hour days.
Problem is I only 3 hours per night, except Tuesday where we went a bit longer due to excitment for the patch. Tuesday night we downed A9S and A10S. Wednesday we farmed Sophia for weapons all night. Thursday and Friday was 3 hours each of prog on A11S. Kill A11S Friday night at the end of raid. Did A12S 3 hours Saturday and Sunday. Got to final phase. Due to scheduling we can't get back in there until later in the week but the issue is that with little to no time in alex we are already almost done. MMOs content is supposed to be built to last until the next content patch and this simply doesn't cut it. My group is by no means hardcore. We usually raid a bit more the first week of the patch and then raid 3 or 4 nights during the week until prog is done. This lasted 7 or 8 weeks last tier. This time we would have finished it tonight if we could have raided. As it stands we literally kill the boss next time we walk in. That is just pathetic.

Quote Originally Posted by Aquaslash View Post
At what cost though?
Do you not understand the severity of the damage that Alexander has done to the game? What Gordias didn't obliterate, Midas finished off. Do you have any idea how many statics died during Alexander? Do you understand how FEW people haven't cleared Gordias and Midas? Hell I personally had every intention of clearing Midas and putting the Midan spear on my retainer, but my static never got past Vortex.

Why there are people on this board RIGHT NOW who think A12 NORMAL is too hard. How many more of them have to unsub before you get the point? Creator HAS to be this way. It's a necessary evil in order to justify the cost of making raids at all. The game can't survive on only pleasing the hardcore.
Sure I agree that Gordias was tuned to tightly. I found it enjoyable but understand why most people didn't. Midas however was tuned very well. It wasn't much harder than SCoB. People on this board right now who think a12s is too hard would never be stepping into savage anyways. They don't even apply to this conversation. You are right the game can't exist only catering to hardcore. That is why there is a normal mode to the raid. The savage raid tier is literally the only content that gets created for us. People who enjoy the difficulty of normal raids get twice as many raid tiers as I do. The 24 man raids are a joke and I hate them. If I had my way I would have a savage version of the 24 mans, but I know that won't realistically happen, so I'm not even going to bother asking. Dungeons are face roll easy, you can literally stand in every mechanic and not die if your healer is awake. Palace of the dead...hah that place is easily soloable, god forbid if you are in a normal group that is tank heals and dps, complete joke. But ya know what, if having all this other content that the rest of the community likes is what it takes for me to get my little sliver of content, then I am fine with that. What savage raids were isn't the problem, the problem is that there is also a "midcore" crowd that needs content as well. I agree with that 100%. The solution isn't to take away our content just so they can have content. You misunderstand. Me and most of the others that want savage to be hard realize that there is a crowd of people who need content. To be honest that is exactly what normal should have been in the first place. The 24 man content was already the faceroll content and tbh doesn't really fit into the cycle anymore if they continue to give 8 mans a faceroll mode. If normal had been the difficulty of A9S and A10S is currently from the start we would never have had the issues we are having now. But now that normals are faceroll the community will be up in arms if you take it away, so it is now on the developers to fix it. And simply put if they tune the next tier this poorly you will see a large chunk of the community leave. And considering how little money it is to scale the difficulty from normal to add a savage mode, that will negatively affect funding for other areas of the game.

My FC has 3 groups atm. And our 3rd group didn't even make it A8S until about 3 months into the tier. They never cleared it. To put into perspective how poorly this tier is tuned, they made it to A11S in 2 raid nights. Now I'm not saying anything bad about this group. They have less time and are a much more laid back and casual group. But even talking to them, they are already not satisfied with the tier. I promise you that there is a solid 5-10% of the community that is very upset about this right now at least. It is bigger than most people seem to think. I honestly would have been fine with a bit easier than Midas, but this is just way too far. And the funny thing is you will still only probably have like a 5% clear rate for a12s, simply b/c as the OP said the tuning is shit, not the fight design. So people will get to the last boss and hit a wall b/c they can't play the game and react properly. They won't get much higher clear rates and the same people will by crying that savage is too hard and that they pay 15 dollars a month so they deserve to be spoon fed the ability to do all the content in the game.