I never said it was you? I said you bringing it up like it makes you right because there's two threads now makes you right with "Nothing more to say".
Well that thread shows u that there are other people not hardcore who thinks exactly the same , is ok to have an easier content but this is tooooooooo easyyYou're bringing up the other thread and claiming that the discussion is over with "Nothing more to say" as if a second thread (Where the highest liked comment in that one too is opposed to your claims, if that has any weight) makes you right. I could run off and make a new thread saying the opposite but that wouldn't make me right either. That's not quite how it works.
Of COURSE there are. Believe it or not there is more than you playing this game! Having said that, there's even more people who disagree with you than you agree with you it seems (Going even by clear numbers alone, not to mention the number of people in these forums because that seems to be your scale), so what happens to them? Toss em under the bus because of TWO whole threads?
By the way, i'm not advocating not having harder content in the game. I'm a firm believer everyone should have content that challenges them. But as it stands more people benefit the from having a raid tier with this difficulty than the extreme minority of hardcore raiders. So I would LOVE for hardcore players to have a tier up above this, but frankly at the moment that simply doesn't exist, so I vote for keeping more players happy than less players happy.
Not to mention one the of the BIGGEST complaints about Midas and Gordias and Coil was that ALL content in the game pre raid did not prepare you for the level of difficulty that ensued. The learning curve was absolute garbage, this tier would be a great stepping stone in helping players get better beyond wiping on dungeon bosses.
Last edited by Greedalox; 10-03-2016 at 03:07 AM.
After the failure of gordias, why this forum is discussing raid tuning again?
Or maybe, idk, because we want to have a healthy raiding community with properly balanced raid challenges that are satisfying, rewarding and lasting?
That 1% is only a 1% only because the dev team has utterly failed to bring a properly balanced raid experience, if the raids were meaninful and balanced, that % would be much, much higher, but again, that means job and is better for them to discourage players from raiding so they later have less work to do.
On top of that, content scaling around raids also.Or maybe, idk, because we want to have a healthy raiding community with properly balanced raid challenges that are satisfying, rewarding and lasting?
That 1% is only a 1% only because the dev team has utterly failed to bring a properly balanced raid experience, if the raids were meaninful and balanced, that % would be much, much higher, but again, that means job and is better for them to discourage players from raiding so they later have less work to do.
I see this all the time and it upsets me too. The words "too easy" are thrown around like candy from a pinata. Calculus can be easy too once you take the time to study and learn it. It is such a bad metric and it is so vague that all a player hears is "easy" and assumes they can do it without hassle.
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