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  1. #31
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Bearforce View Post
    welcome to japanese mmo where word Grind is applied to every aspect in this game
    This is not a grind. Believe me.

    Want a true Eastern-style "grind-fest" type MMO? How about old-school Lineage 2 where you got .01% of a level for every 10 mobs you killed?

    THAT is a true Eatern-style grind.

    Even with Yoshi's goal of 2-3 months to reach 50, FFXIV don't come close.
    (0)

  2. #32
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    This the same game where someone got from 1 to 50 in a single day?
    (0)

  3. #33
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Square has not found a magic balance for EXP distribution. Obviously the power leveling system is too fast, because it will encourage players to skip whatever content that is developed for ranks 1-40.

    An ideal system would keep content experienced by players fresh and without the feeling of having too much repetitiveness. Skills for the game should be learned while doing different levels of content.

    Ultimately the game needs to attract subscribers; that means repetitive masochism has to be minimized, and engaging experiences while leveling up maximized. The length of time it takes to level up to max level doesn't necessarily matter as long as the players feel they have exciting experiences to take part in. Most people who would play this game would not argue that levequests are an exciting feature of the game, for example, as it's often one of the most cited reasons for why players left FFXIV in the first place.
    (1)

  4. #34
    Player
    sWhiteboy's Avatar
    Join Date
    Apr 2011
    Posts
    26
    Character
    The Nightman
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Have you tried Company Leves yet? They supposedly take longer, but give much more exp.
    (0)

  5. #35
    Player
    feint2021's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Oren Ishii
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Platinumstorm View Post
    Square has not found a magic balance for EXP distribution. Obviously the power leveling system is too fast, because it will encourage players to skip whatever content that is developed for ranks 1-40.

    An ideal system would keep content experienced by players fresh and without the feeling of having too much repetitiveness. Skills for the game should be learned while doing different levels of content.

    Ultimately the game needs to attract subscribers; that means repetitive masochism has to be minimized, and engaging experiences while leveling up maximized. The length of time it takes to level up to max level doesn't necessarily matter as long as the players feel they have exciting experiences to take part in. Most people who would play this game would not argue that levequests are an exciting feature of the game, for example, as it's often one of the most cited reasons for why players left FFXIV in the first place.
    I disagree with all your points Chardut!!!!!! lol
    (0)

  6. #36
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Platinumstorm View Post
    Square has not found a magic balance for EXP distribution. Obviously the power leveling system is too fast, because it will encourage players to skip whatever content that is developed for ranks 1-40.

    An ideal system would keep content experienced by players fresh and without the feeling of having too much repetitiveness. Skills for the game should be learned while doing different levels of content.

    Ultimately the game needs to attract subscribers; that means repetitive masochism has to be minimized, and engaging experiences while leveling up maximized. The length of time it takes to level up to max level doesn't necessarily matter as long as the players feel they have exciting experiences to take part in. Most people who would play this game would not argue that levequests are an exciting feature of the game, for example, as it's often one of the most cited reasons for why players left FFXIV in the first place.
    This, pretty much. Square hasn't figured out how to do that yet because they're too busy fixing many of the other heavily flawed aspects of the game. After all the tweaking, I'm thinking at some point SE will go back to fixing play for solo-lowman parties that consist of players that didn't multiclass and are just in it to play 1-2 hours every couple days or so. But as the OP has seen through the changes, that has taken a backseat to the many other pressing issues this game has.

    It's hurt my small play group of 2-3 players, but we're dealing with it until they fix stuff up.

    Anyway, to the OP, as some of the more helpful posters have pointed out just make sure you're:
    1) Fighting stuff that's your level. Don't pump the leve difficulty up to mobs that are 3 levels above you or higher.
    2) Keep your equipment up to date. Pre 1.19 you could get away with using crap gear after 30 levels. The game now punishes you for being lazy with your equipment. You now have to actually upgrade your equipment to a level that is the same or slightly below your current level.
    3) Upgrade your weapon. I'm putting this separately from #2 because your weapon is ultimately what will be dealing the damage. If you're still using a rank 10 weapon you *will* be gimping yourself until you upgrade.
    4) Side-level a CNJ or THM to 8. You'll get a healing spell from each of these classes and they should help you solo a bit longer. Leveling them to 20 will help even more as you get access to the Tier 2 spells and certain very useful buff spells and MP regeneration spells.

    If you're in a situation where you're low on gil and you'd like some help, shout in Uldah and see if you can find a nice crafter to help you out. Wish I could help you out, but I'm on Saronia and my crafting classes are a bit too low regardless.
    (0)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  7. #37
    Player

    Join Date
    Oct 2011
    Posts
    117
    Different classes are going to be better or worse at soloing. This was how it worked in FFXI and it's because you can't fully optimize and balance the game for both solo and group play (group play dynamic ends up bland and just a bunch of soloers rather than a unit). You can have a decent middle ground but the majority in ffxiv is far and away players who want to do group play.
    (0)

  8. #38
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Wait...what?

    The game that has someone get 1-50 in a single day has Abysmally low exp issues?

    Hell even playing solo you can level pretty darn fast for a "Non American MMO" as you call it. I duod "Pre exp buff" to 50 "and damn near 50" on two classes within a month. I don't call that abysmally low exp issues.
    (1)

  9. #39
    Player

    Join Date
    Oct 2011
    Posts
    117
    Yeah I'm 35 Gladiator and exp is pretty good, doesn't take that long to kill stuff and I have a defensive build, go with an attack build and do some leves you'll be flying through solo exp IMO.

    Having said that, I don't like low level soloing atm. Low levels always sucked and I can hardly bebothered with it at all as is (I was the same in FFXI) I think they should speed that up and make higher levels much more difficult/slower for party exp. Mind you this is because there's hardly any part play at low levels in place at the moment.

    Also casuals, it takes like 10-20mins to make a party on Lindblum. Even if you are on for 2 hours it's worth it. Just make your own parties, so much faster. Or just one other friend will give massive speed boosts.
    (0)
    Last edited by Lakefingers; 10-13-2011 at 08:38 PM.

  10. #40
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Zumi View Post
    Grinding boring quests for hours isn't really content but its just that a grind to make up for having so little real content. Go play any NA MMO and you will probably see you can get several levels for each play session. Usually capping isn't that hard because they actually want you to get to the level cap to experience what the game has to offer.
    See... this is a classic example of how people confuse their own subjective opinion with objective fact.

    Quests are content. Leves are content. GC missions are content. Crafting is content. And so on, and so on...

    Every single activity you can partake in, from 1 to 50, in FFXIV is content. Anything the game offers for you to do that entails your character doing something (within the terms of service), such as quests, is content by definition. If you're a role-player, then even role-playing with a group of friends could be considered Content.

    To be clear: Content isn't "only the things Zumi likes" - or anyone else for that matter.

    That you personally do not enjoy any one, or all of those activities and would rather skip past or fly through them does not make them any less so and it is not a case at all, much less a good case, for making leveling faster so, Zumi can get through it all faster.

    Now, clearly you (and others) feel that invoking the presumed agreement of "many others" makes your opinion more "right"... It doesn't. What you're using there is a logical fallacy referred to as argumentum ad populum... an appeal to popularity. Only in this case, you can't even truly claim to speak for many others. You merely presume to, to bolster your own opinions.

    Further, given your statement about "getting multiple levels in any NA MMO for any play session"... very deceptive and disingenuous statement wrapped in far too much generalization.

    The first, and biggest problem: You don't qualify how long a play session is. Is it an hour? Two hours? Three hours? Ten hours? Your entire assertion is based on an undefined parameter, which happens to be the basis for the assertion itself. It's really poorly thought out argumentation at best. It's deliberately deceptive at worst.

    If you're level 1, you can certainly get several levels inside your first couple hours (including cut-scenes, etc).
    If you're level 30 and are playing for 10 hours, you can certainly get a few levels...
    If you're level 50 and only playing for 1 hour, no... you're not going to get "a few levels per play session".
    And on and on and on...

    If all you prefer is the end game, then do what your type always does and plan out "the most efficient path to level cap" so you can bask in the glory that is currently a few dungeons and a Primal battle. I won't be at all surprised if you're back on these forums before long complaining of being bored 'cause there's "not enough to do at end game".
    (1)
    Last edited by Preypacer; 10-13-2011 at 08:45 PM.

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