


As long as larger-scale raiding continues to be set up like the 24-man raids, where they're more accurately "three parties" rather than "one raid", I think AOE healing spells hitting everyone is actually fine. I just feel like they should be doing LESS, so that both healers have to do a bit of work for a few globals to get HP bars back up. It's an unpopular opinion, probably, and would be really hard for a lot of people (especially SCHs) to get used to, but I think it's a necessary long-term solution that would allow SE to work on making more unique tank and healing jobs, rather than everything being a "WAR/SCH" type or a "PLD/WHM" type.
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