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  1. #1
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    snipped sorry.
    I have to take your word for it since im not experienced with other mmorpgs as much, would you rather heals act like flare or holy where theres diminishing potency after the second party member+ down the line hit in a radius?
    (0)

  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by ADVSS View Post
    I have to take your word for it since im not experienced with other mmorpgs as much, would you rather heals act like flare or holy where theres diminishing potency after the second party member+ down the line hit in a radius?
    As long as larger-scale raiding continues to be set up like the 24-man raids, where they're more accurately "three parties" rather than "one raid", I think AOE healing spells hitting everyone is actually fine. I just feel like they should be doing LESS, so that both healers have to do a bit of work for a few globals to get HP bars back up. It's an unpopular opinion, probably, and would be really hard for a lot of people (especially SCHs) to get used to, but I think it's a necessary long-term solution that would allow SE to work on making more unique tank and healing jobs, rather than everything being a "WAR/SCH" type or a "PLD/WHM" type.
    (1)