And what would be the difference if you completed the raid in 10 days instead of 2? There wouldn't be any difference.
I'm a completionist too, I'm on the 1st Feast season at 50ish rank, minions, mounts, TT, LoV etc... We have a lot of free time to invest on this game, but I guess everyone enjoys it in a different way. I really enjoy the story and I'm always lurking the Lore forums, so maybe I'm just a fanboy of the game.
Artificial difficulty is really bad, such as gearchecks like the last patch raid. A team should be able to complete the actual content with the actual gear (ilv250 crafted on day 1, in this case) and people that has less time/skill should complete it after farming some ilv260-270 gear.
What would you change on the raid? How would you increase the time to complete a raid without artificial difficulty methods?
That's 86187 GC seals per person, seems fairly tuned for me. I crafted every ilv250 gear at day 1 and didn't spend any gil. It took me hours of gathering and stuff, but it's basically GC and lore items, easy to obtain if you had a geared crafter and gatherer. Ended up crafting 2 sets of healer, half of caster, and random accessories for other set members, but they provided me the materials except the gathering ones wich I had to gather.
If you had to craft gear for 16 persons, that's because you wanted to :S! Content seems correctly tuned for me here! Lore items are easy to obtain if you capped 2000 before patch, and GC seals are easy too. You can craft cheap stuff and convert it to GC seals, or just do the new lv60 dungeons to get lore/gear to convert to GC seals.