Quote Originally Posted by Archamgel View Post
2. Since the stances would replace job skills, it would save from "skill bloat" by giving us more, but not overflowing our hotbars.
You're idea is sound, but as it stands, changing stances doesn't change your button layout, so it would just make the button layout even worse. Currently the only way to mess this is, through macros that change buttons, much like I use on my warrior. Whenever you press the stance button, the slots that I have assigned to Steel Cyclone and Inner beast change when I press Defiance, and if I press deliverance, those 2 same buttons shift to Fell Cleave and Decimate.

On a related note, I don't want to see every class have stances to switch. Diversity is a huge problem with the jobs/classes as they are now, but giving them all stance dancing doesn't fix the problem and doesn't really make the class any more complex, more so than it is really about the timing of using the switchs.