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Thread: Job Stances

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  1. #1
    Player
    Nyghtmarerobu's Avatar
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    Liaysa Sineos
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    Samurai Lv 90
    Quote Originally Posted by Archamgel View Post
    2. Since the stances would replace job skills, it would save from "skill bloat" by giving us more, but not overflowing our hotbars.
    You're idea is sound, but as it stands, changing stances doesn't change your button layout, so it would just make the button layout even worse. Currently the only way to mess this is, through macros that change buttons, much like I use on my warrior. Whenever you press the stance button, the slots that I have assigned to Steel Cyclone and Inner beast change when I press Defiance, and if I press deliverance, those 2 same buttons shift to Fell Cleave and Decimate.

    On a related note, I don't want to see every class have stances to switch. Diversity is a huge problem with the jobs/classes as they are now, but giving them all stance dancing doesn't fix the problem and doesn't really make the class any more complex, more so than it is really about the timing of using the switchs.
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  2. #2
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Dark Knight Lv 80
    Quote Originally Posted by Nyghtmarerobu View Post
    You're idea is sound, but as it stands, changing stances doesn't change your button layout, so it would just make the button layout even worse.
    They could fix that without using macros. After all, the pet bar changes depending on the creature you summon.
    For WAR, you could "fuse" Fell Cleave and Inner Beast. At level 54, instead of learning Fell Cleave, you could have gained a trait that transforms Inner Beast into a 500 potency attack while in Deliverance.
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  3. #3
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    Nyghtmarerobu's Avatar
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    Quote Originally Posted by Reynhart View Post
    They could fix that without using macros. After all, the pet bar changes depending on the creature you summon.
    For WAR, you could "fuse" Fell Cleave and Inner Beast. At level 54, instead of learning Fell Cleave, you could have gained a trait that transforms Inner Beast into a 500 potency attack while in Deliverance.
    I feel like if this was possible, they'd have already done it, but instead we got the Double X Hot Bar to help with skill bloat coming with the next expansion.
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  4. #4
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    Quote Originally Posted by Nyghtmarerobu View Post
    I feel like if this was possible, they'd have already done it, but instead we got the Double X Hot Bar to help with skill bloat coming with the next expansion.
    It is possible. Just look at Equilibrium.
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  5. #5
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    Quote Originally Posted by Reynhart View Post
    It is possible. Just look at Equilibrium.
    The differance between Equilibrium and other things that are being asked for, is that it does 2 different effects based on the stance you're in, rather than having 2 different abilitys and having them switch places on the hotbar based on your stance.
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  6. #6
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    Reynhart Kristensen
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    Quote Originally Posted by Nyghtmarerobu View Post
    The differance between Equilibrium and other things that are being asked for, is that it does 2 different effects based on the stance you're in, rather than having 2 different abilitys and having them switch places on the hotbar based on your stance.
    Just like Inner Beast could do 300 potency and 100% leech under Defiance and 500 potency under Deliverance.
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  7. #7
    Player
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    Quote Originally Posted by Reynhart View Post
    Just like Inner Beast could do 300 potency and 100% leech under Defiance and 500 potency under Deliverance.
    and yet, they'd still have to replace the other skills with something else.
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  8. #8
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    Caitlyn's Avatar
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    Geistherz Gungnir
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    Quote Originally Posted by Nyghtmarerobu View Post
    On a related note, I don't want to see every class have stances to switch. Diversity is a huge problem with the jobs/classes as they are now, but giving them all stance dancing doesn't fix the problem and doesn't really make the class any more complex, more so than it is really about the timing of using the switchs.
    Its the same problem that any class got their DoTs, damage-buffs and selfheals (except MCH). And yes, nearly any class got their own stances. While its nice to switch between different stances for specific situations, it just feels like playing the same class with some slight modifications:



    Or to make it simple: You place your DoTs and watch your buffs/stacks/DoTs, while doing your rotation and dodging AoEs. Renew your DoTs/buffs/stacks and repeat. I m looking forward for 4.0. I hope they made some drastic changes here.
    (1)
    Last edited by Caitlyn; 10-05-2016 at 07:21 PM.