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  1. #11
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by tymora View Post
    Bring back body part targeting.
    That brings interesting boss fights. Steps of Faith actually would've been good with a mechanic like this. Instead you stacked underneath what's-his-name and stabbed his belly.
    (0)

  2. #12
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Class: Magic DPS job. It sucks for those who LOVE with a passion to play mage to still be stuck with just 2 jobs so far. It's totally unfair.
    (2)


    English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9

  3. #13
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Samurai - Offtank competitor to WAR
    Dancer - Mitigation/support style healer to compete with SCH
    Rework - Astrologian. Remove Noctural spec, make Diurnal baseline, turning them into a support throughput healer.
    Red Mage - Melee/mid range chain wearing with a piercing damage received up debuff to compete with DRG.

    Give the raid-build meta some more viable choices for each slot.

    Alternatively:

    Complete rework of raid-wide utility for all/most classes. IE
    - Viability for not bringing along a BRD/MCH for progression
    - More synergy such as DRG + BRD/MCH for other optionsl IE NIN giving a magic vulnerability debuff (which would help their Raitons and their SMN/BLM friends.
    - Offtanks made more interesting than DPSes that tank swap or pull adds, removing the super compelling reason to just bring a WAR who will out dps a PLD/DRK in your second slot
    - I'm not sure how'd you fix healing without massive changes. The mitigation/throughput meta is pretty deep.
    (0)
    Last edited by CosmicKirby; 10-02-2016 at 05:50 PM.

  4. #14
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I'd kill for real summons like the new Xalphatol boss. Where you actually summon a weakened primal and they do an attack. With a decent CD on the abilities.

    Personal Trance style limit breaks.
    (4)
    Last edited by Deceptus; 10-02-2016 at 06:33 PM.

  5. #15
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by CosmicKirby View Post
    Samurai - Offtank competitor to WAR
    Dancer - Mitigation/support style healer to compete with SCH
    Rework - Astrologian. Remove Noctural spec, make Diurnal baseline, turning them into a support throughput healer.
    Red Mage - Melee/mid range chain wearing with a piercing damage received up debuff to compete with DRG.

    Give the raid-build meta some more viable choices for each slot.

    Alternatively:
    I envision Dancer to be the other side of Ninja. A Dex based melee (would also balance gear, 3 tanks, 3 heals, 2 ranged physical, 2 ranged magic, 1 dex melee)
    (0)

  6. #16
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by CosmicKirby View Post
    Samurai - Offtank competitor to WAR
    The day war gets a class that competes directly with it is the day PLD and DRK die as there will not be a single reason to not take 2 overpowered tanks over a PLD/DRK.
    (3)

  7. #17
    Player
    SaitoHajime's Avatar
    Join Date
    Aug 2013
    Posts
    356
    Character
    Saito Hajime'
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by mp-please View Post
    The day war gets a class that competes directly with it is the day PLD and DRK die as there will not be a single reason to not take 2 overpowered tanks over a PLD/DRK.
    drk maybe but pld, not a chance.
    (1)

  8. #18
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Chiramu View Post
    That brings interesting boss fights. Steps of Faith actually would've been good with a mechanic like this. Instead you stacked underneath what's-his-name and stabbed his belly.
    You'd need the Shadow of the Colossus/Dragon's Dogma grapple mechanic for that to work. Not that I'd be against it, but I don't think it's possible with the current game engine.

    Red Mage: see my sig
    Dancer: Tank
    Blue Mage: caster DPS

    Three tiers of content: Story, Normal, Savage. Bonus if the encounters are set to Normal but can be turned to Savage if you do certain things during the fight.

    Interrupts as part of encounters: Right now there's few uses for interrupts in boss fights. By giving boss interruptable abilities, you have an additional mechanic to implement in encounters. Of course, currently the only jobs with reliable interrupts are BRD, MCH and PLD (and even then, they're not real interrupts since they're just silences and stuns). That would definitely need to change if we were to go in this direction, and you'd probably have to spread interrupts to melee DPS as well. And by interrupts I mean abilities that stop a cast bar. Not a silence or a stun that becomes useless via diminishing returns/immunity.

    Dispels as part of encounters: This is also something that's missing from fights. Some of the caster jobs should be able to either remove buffs or steal buffs. If SE had gone with implementing THF as a job, the ability Aura Steal would have been perfect for this as well.
    (1)
    Last edited by Duelle; 10-02-2016 at 08:47 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #19
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    I envision Dancer to be the other side of Ninja. A Dex based melee (would also balance gear, 3 tanks, 3 heals, 2 ranged physical, 2 ranged magic, 1 dex melee)
    I actually hope not! I love the sound of being a dancer but if it's a DPS then no thanks, I won't play it (or I'll only play it to say 50). I don't like being a DPS. If they make it a healer there's a very good chance it could become my main if it doesn't turn out to be utter rubbish.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #20
    Player
    Oridan's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Orithaux Lothaire
    World
    Zodiark
    Main Class
    Red Mage Lv 70
    I've always liked the idea of a class that uses magic to empower their melee weapon fighting, like the Mystic Knights in FF5.
    (1)

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