Class: Magic DPS job. It sucks for those who LOVE with a passion to play mage to still be stuck with just 2 jobs so far. It's totally unfair.
English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9
Samurai - Offtank competitor to WAR
Dancer - Mitigation/support style healer to compete with SCH
Rework - Astrologian. Remove Noctural spec, make Diurnal baseline, turning them into a support throughput healer.
Red Mage - Melee/mid range chain wearing with a piercing damage received up debuff to compete with DRG.
Give the raid-build meta some more viable choices for each slot.
Alternatively:
Complete rework of raid-wide utility for all/most classes. IE
- Viability for not bringing along a BRD/MCH for progression
- More synergy such as DRG + BRD/MCH for other optionsl IE NIN giving a magic vulnerability debuff (which would help their Raitons and their SMN/BLM friends.
- Offtanks made more interesting than DPSes that tank swap or pull adds, removing the super compelling reason to just bring a WAR who will out dps a PLD/DRK in your second slot
- I'm not sure how'd you fix healing without massive changes. The mitigation/throughput meta is pretty deep.
Last edited by CosmicKirby; 10-02-2016 at 05:50 PM.
I'd kill for real summons like the new Xalphatol boss. Where you actually summon a weakened primal and they do an attack. With a decent CD on the abilities.
Personal Trance style limit breaks.
Last edited by Deceptus; 10-02-2016 at 06:33 PM.
I envision Dancer to be the other side of Ninja. A Dex based melee (would also balance gear, 3 tanks, 3 heals, 2 ranged physical, 2 ranged magic, 1 dex melee)Samurai - Offtank competitor to WAR
Dancer - Mitigation/support style healer to compete with SCH
Rework - Astrologian. Remove Noctural spec, make Diurnal baseline, turning them into a support throughput healer.
Red Mage - Melee/mid range chain wearing with a piercing damage received up debuff to compete with DRG.
Give the raid-build meta some more viable choices for each slot.
Alternatively:
You'd need the Shadow of the Colossus/Dragon's Dogma grapple mechanic for that to work. Not that I'd be against it, but I don't think it's possible with the current game engine.
Red Mage: see my sig
Dancer: Tank
Blue Mage: caster DPS
Three tiers of content: Story, Normal, Savage. Bonus if the encounters are set to Normal but can be turned to Savage if you do certain things during the fight.
Interrupts as part of encounters: Right now there's few uses for interrupts in boss fights. By giving boss interruptable abilities, you have an additional mechanic to implement in encounters. Of course, currently the only jobs with reliable interrupts are BRD, MCH and PLD (and even then, they're not real interrupts since they're just silences and stuns). That would definitely need to change if we were to go in this direction, and you'd probably have to spread interrupts to melee DPS as well. And by interrupts I mean abilities that stop a cast bar. Not a silence or a stun that becomes useless via diminishing returns/immunity.
Dispels as part of encounters: This is also something that's missing from fights. Some of the caster jobs should be able to either remove buffs or steal buffs. If SE had gone with implementing THF as a job, the ability Aura Steal would have been perfect for this as well.
Last edited by Duelle; 10-02-2016 at 08:47 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I actually hope not! I love the sound of being a dancer but if it's a DPS then no thanks, I won't play it (or I'll only play it to say 50). I don't like being a DPS. If they make it a healer there's a very good chance it could become my main if it doesn't turn out to be utter rubbish.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
I've always liked the idea of a class that uses magic to empower their melee weapon fighting, like the Mystic Knights in FF5.
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