You'd need the Shadow of the Colossus/Dragon's Dogma grapple mechanic for that to work. Not that I'd be against it, but I don't think it's possible with the current game engine.
Red Mage: see my sig
Dancer: Tank
Blue Mage: caster DPS
Three tiers of content: Story, Normal, Savage. Bonus if the encounters are set to Normal but can be turned to Savage if you do certain things during the fight.
Interrupts as part of encounters: Right now there's few uses for interrupts in boss fights. By giving boss interruptable abilities, you have an additional mechanic to implement in encounters. Of course, currently the only jobs with reliable interrupts are BRD, MCH and PLD (and even then, they're not real interrupts since they're just silences and stuns). That would definitely need to change if we were to go in this direction, and you'd probably have to spread interrupts to melee DPS as well. And by interrupts I mean abilities that stop a cast bar. Not a silence or a stun that becomes useless via diminishing returns/immunity.
Dispels as part of encounters: This is also something that's missing from fights. Some of the caster jobs should be able to either remove buffs or steal buffs. If SE had gone with implementing THF as a job, the ability Aura Steal would have been perfect for this as well.
Last edited by Duelle; 10-02-2016 at 08:47 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Why? DNC was worse off as a healer because it was relegated to soloing stuff (meaningless in a game built from the ground up on partying) and a survivability subjob for those that didn't want to burn money on Shihei for Utsusemi via /NIN. Sure, in theory DNC as a healer sounds nice, but the actual practical applications of the job were VERY far off the mark.
This said, here. I still say this would definitely work and give an alternative aesthetic beyond "a guy in plate armor" for people who want to tank.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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