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  1. #41
    Player
    Yhoiryo's Avatar
    Join Date
    Oct 2014
    Posts
    189
    Character
    Snowy Dreams
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Februs View Post
    Is this confirmed?

    I know we finished the crummy Alexander raid, but we're still missing one of the Triad and one 24-man raid. Further, A Realm Reborn ended on 2.5, not 2.4. That would imply to me that we have at least one more set of weapons (Triad Ex) and one more gear-set (24-man raid armour). That's also not including the last installment of the Relic Weapon, as well. Savage armour/tome upgrades will probably still be BiS by the end, but the secondary stats on the 24-man raid set might make some of those pieces the preferred choice. It would depend greatly on how/when SE changes the Parry stat.
    Exactly, we still probably have at least 2 more updates coming. I think there was already talk that 3.45 is going to be the anima quest update, so ilvl270 for anima.
    Than the last 24 man raid to end the 3 part series, which will bring in another gear set.

    So unless SE has plans to change parry BEFORE 4.0 hits tanks seem to be SoL unless the new raid content brings better preferred stats or something.
    (0)

  2. #42
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Februs View Post
    Is this confirmed?
    The 24 man raid isn't going to be higher ilvl than the tomestone gear, it'll be equivalent with the unupgraded version and we're going to get the upgrade mats from said 24man raid before the expansion. So the tomestone/Savage gear is what we're going into 4.0 with, and most people will only have access to the tomestone gear. If, for some reason, you do go into 4.0 with the 24man gear I'm pretty sure it'll be loaded with Parry as well, but regardless it's probably not going to be a required stat or anything so you won't be at a huge disadvantage by having pieces with no Parry.

    Since we're on the tank forum I'm going to be blunt with you and tell you that if you're intentionally using an i260 left side piece over an i270 left side piece then you've got the wrong mentality. Secondary stats won't make up for the downgrade of both STR, VIT, Def and Magic Def.

    Also yes. We could end up with the weapon being changed. But that's it. That's all that would realistically change, unless you intentionally choose to gimp yourself by stockpiling 24man gear like some sort of conspiracy theorist.
    (0)
    Last edited by SpookyGhost; 10-01-2016 at 11:55 AM.

  3. #43
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    How do they decide stats for gear exactly? They know people hate parry and will avoid it at all costs so why make gear with so much parry?!.
    (0)

  4. #44
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SpookyGhost View Post
    The 24 man raid isn't going to be higher ilvl than the tomestone gear, it'll be equivalent with the unupgraded version and we're going to get the upgrade mats from said 24man raid before the expansion.
    Like I said, BiS is likely still going to be savage/tome upgraded gear, but whether or not the stats are actually favorable is a different question that depends on what they do with Parry. You're right that the gear players go into 4.0 with won't really matter, because you can clear everything with just standard gear. That same fact, though, is also what also allows for the possibility of tanks ignoring parry. There's a lot of weekend tanks out there who will only have 24-man gear. I don't think anyone is going to complain about that, given that the content will be equally clear-able with both 260 and 270 sets.

    Quote Originally Posted by SpookyGhost View Post
    Since we're on the tank forum I'm going to be blunt with you and tell you that if you're intentionally using an i260 left side piece over an i270 left side piece then you've got the wrong mentality. Secondary stats won't make up for the downgrade of both STR, VIT, Def and Magic Def.
    That actually depends on the content you're running. If we're talking about standard end-game PvE content, then yes. The gear with the highest item level is the king. However, if we're talking about content that is level sync'd then the answer changes a bit.

    To most of you this will sound crazy, because the vast majority of Tanking purists do not deign to play anything other than raids, extreme trials, or the occasional roulette; however, if you've ever walked into a match of PvP, for example, then you'd find your gear to be inferior because of its secondary stat allotments. The 150 stat caps ensure that some stats are more desirable than others. Parry is useless, so slotting gear which has it could see you undercutting another stat (like Det or Crit) which is more valuable in that content. The reason I take an interest in variant gear selections is because the only way to min/max your stat options in such content is by mixing and matching gear with favourable stats, rather than just going with what has the highest item level. I know that I'm definitely in a minority here, though. Most tanks will just go with the highest item level and never have a worry over having to actually customize their stat load-outs ... though, that doesn't give them any less of a right to complain about getting shafted with what is essentially a throw-away stat.
    (2)
    Last edited by Februs; 10-02-2016 at 06:05 AM.

  5. #45
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lone-wolfe-02 View Post
    How do they decide stats for gear exactly? They know people hate parry and will avoid it at all costs so why make gear with so much parry?!.
    Jokingly, the theory is that they draw up a list of arbitrary cliche traits typically associated with defensive jobs, then they throw dice to determine the exact values.

    Seriously, they probably base it off of the plans they have for future content. Keep in mind that they not only calculate our defensive capabilities, but also the offensive capabilities of the enemies we face. So, in theory, they know how much or how little defense we'll need to run into content like savage Alexander, for example. Using those values, it becomes a math equation. They basically theory craft, or calculate, what stats we would need to deal with their projected scenarios, then they would probably do some testing within the master copy of the game. If the stats don't add up, they re-spec accordingly until they have the correct values.

    Parry is tricky, because it traditionally under-performs in all content. SE has been grudgingly resistant to acknowledge that in the past and continues to give it to us on all our gear. An optimistic person would probably assume that they continue to do that because they have a "plan" for making Parry viable. That's a fair assumption because they have gone on record saying, rather vaguely, that they will make adjustments to that stat. That said, it wouldn't be the first time SE dragged their feet on an issue. The fact that almost ALL of the current gear has parry on it would seem to imply that change will be soon (either just before or just after 4.0), but I'm not gonna hold my breath on that.

    It's also worth noting that the best stats are typically found on Savage level gear, regardless of job or stat. SE is aware that Parry is widely considered to be the less favourable option, so it would make sense for them to put it on the gear below savage level to both reward the most extreme players in the game, as well as encourage more of us to attempt savage level content.
    (2)

  6. #46
    Player
    Unittj's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    105
    Character
    R'nehva Tia
    World
    Lamia
    Main Class
    Warrior Lv 80
    I am making the assumption the overwhelming amount of parry is in response to the player question that was asked to Yoshi-P at PAX East as a preparation of the promise of updating the stat's algorithm in 4.0?

    Aside from that, I have absolutely no idea.
    (0)

  7. #47
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    I believe what was said is that he was made aware by the battle team that people avoid it because it scales on a (punishing) curve and that they would look into solutions (but my take away is only in this one aspect)..

    Putting it on so much gear is one solution to stopping us from avoiding it.. cuz.. you know.. we can't as easily now. With how they're handling ACC for healers I don't expect their Parry response to be any more timely or agreeable. But I doubt it will be before 4.0, though I'm happy to turn out wrong on that.

    Quote Originally Posted by Februs View Post
    SE is aware that Parry is widely considered to be the less favourable option, so it would make sense for them to put it on the gear below savage level to both reward the most extreme players in the game, as well as encourage more of us to attempt savage level content.
    ^
    (1)
    Last edited by Xenosan; 10-02-2016 at 07:12 AM.

  8. #48
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Just logged on for the first time this patch and wow, the scripture tank gear is terribad. Looks like I'll main Ninja this patch. Man this stuff hurts the eyes.
    (0)

  9. #49
    Player
    BlackenedTiamat's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    47
    Character
    Blackened Tiamat
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    Funny thing about the ilv250 crafted chest piece is, that its better than the ilv260 scripture chest if melded appropriately.
    (0)

  10. #50
    Player
    Anubis_Nephthys's Avatar
    Join Date
    Aug 2013
    Posts
    343
    Character
    Anubis Nephthys
    World
    Goblin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Februs View Post
    Is this confirmed?

    I know we finished the crummy Alexander raid, but we\\'re still missing one of the Triad and one 24-man raid. Further, A Realm Reborn ended on 2.5, not 2.4. That would imply to me that we have at least one more set of weapons (Triad Ex) and one more gear-set (24-man raid armour). That\\'s also not including the last installment of the Relic Weapon, as well. Savage armour/tome upgrades will probably still be BiS by the end, but the secondary stats on the 24-man raid set might make some of those pieces the preferred choice. It would depend greatly on how/when SE changes the Parry stat.
    Yea, we will get i265 weapons and i260 gear with 3.5, along with the ability to upgrade i260 tome gear to i270 once a week.
    (0)

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