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  1. #1
    Player
    Wegente's Avatar
    Join Date
    Dec 2014
    Posts
    60
    Character
    Wegente Leth
    World
    Ragnarok
    Main Class
    Alchemist Lv 80
    I don't know if other people said this already, but honestly I feel that the best way to balance savage content would be to increase the item level gap between the previous content and the current one (e.g. instead of going to i240 to i270 as the highest attainable item level, it should be from i240 to 290 for example).

    This way they could tune the DPS checks for the later turns way higher for the first few weeks so that the hardcore groups can have a challenge as well.
    Then the midcore to casual groups would be able to clear the first 1-2 turns and then wait a few more weeks/months to get their "OP" weekly tomestone gear (since it would be a massive +40/50 ilvl boost) before being able to clear the later turns relatively easy with that gear.
    (0)
    Last edited by Wegente; 09-30-2016 at 06:40 PM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Wegente View Post
    I don't know if other people said this already, but honestly I feel that the best way to balance savage content would be to increase the item level gap between the previous content and the current one (e.g. instead of going to i240 to i270 as the highest attainable item level, it should be from i240 to 290 for example).
    It would just be artificial longevity.
    It's like if they forced ilvl 260 to even enter A11. Would everyone suddenly be proud that Creator would only be cleared after several weeks ?
    (2)

  3. #3
    Player
    Wegente's Avatar
    Join Date
    Dec 2014
    Posts
    60
    Character
    Wegente Leth
    World
    Ragnarok
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Reynhart View Post
    It would just be artificial longevity.
    It's like if they forced ilvl 260 to even enter A11. Would everyone suddenly be proud that Creator would only be cleared after several weeks ?
    Of course it would be artificial longevity, but aren't DPS intensive fights artificial longevity by definition?

    The problem here is that you need to find the right balance for this artificial longevity. It can't be too much like in Gordias, but now it feels that there is none of it.
    And tackling a fight, while knowing that you can have 2, 3, even 10+ deaths in the fight (like what happened in the A10S clear of the original poster of this topic) and still manage to beat it without reaching the enrage completely removes the point of doing mechanics correctly.
    A mechanic is too hard to execute? Who cares, just die to it and get revived. It's sac strats all over again, but in ALL the fights this time.
    (0)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Wegente View Post
    Of course it would be artificial longevity, but aren't DPS intensive fights artificial longevity by definition?
    Well...no. DPS intensive fights are demanding, but if you can clear them with the gear available right from the start, it just mean you need to improve your rotation. It's not a very good difficulty, but it's not fake. Releasing a content unclearable even at the best of skill is fake.
    Quote Originally Posted by Wegente View Post
    The problem here is that you need to find the right balance for this artificial longevity. It can't be too much like in Gordias, but now it feels that there is none of it.
    For me, the right balance is having something difficult, but that you can still clear in a fresh runs by reacting properly. Unfair mechanics that will kill you before you even know what they do are fake difficulty, and only forces you to read a guide before raiding.

    If you feel Creator is actually "that" easy, then go blind and discover the mechanbics by yourself. It will makes it more fun
    (2)

  5. #5
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    It's pretty simple.
    The current raid design annoys (maybe) 10% of the 5% of the player base who cleared the former raids.
    While doubling or trippling the overall clears at least.

    It's much better to enable 10.000 people raiding 4h a week and clear all in 3 month, instead of focussing on not losing those 100 who clear it in 2 weeks.
    Even if they need 6 or 8 weeks... that's 100 ppl subbing a bit longer and 10.000 who cannot attemp it at all again, because of time/skill/static needed.
    (7)
    Last edited by Neophyte; 09-30-2016 at 07:15 PM.

  6. #6
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,248
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Neophyte View Post
    It's much better to enable 10.000 people doing 4h a week and clear all in 3 month, instead of focussing on not losing those 100 who clear it in 2 weeks.
    The target of the developers was that world first should need around 5 days and "people that meet 2 times a week" shall need around 2 month.

    Now the world first was in 2 instead of 5 days. We will see, how different it will be for "people that meet 2 times a week".
    (4)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  7. #7
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KarstenS View Post
    Now the world first was in 2 instead of 5 days. We will see, how different it will be for "people that meet 2 times a week".
    Pff, Yoshi just forgot that there is also CD reset now, so people need 30-50% less time for practice runs.
    (3)