Well designed? I’m sorry but when the producer of the game admits outright that he doesn’t even want to do a portion of the relic quest it doesn't really sound well designed to me.

Well designed? I’m sorry but when the producer of the game admits outright that he doesn’t even want to do a portion of the relic quest it doesn't really sound well designed to me.



I wasn't aware that everyone had to be interested in each style of content, and that actually would include Yoshi, wouldn't it (especially since as far as I know he's more of a raiding type, so he's probably not as interested in long-form grind content). Zodiac was and Anima is my favorite content the game has on offer. The Anima questline has been much better put together than its Zodiac equivalent. It's far more player friendly generally than Zodiac was and that's a mark of better design in my book.Well designed? I’m sorry but when the producer of the game admits outright that he doesn’t even want to do a portion of the relic quest it doesn't really sound well designed to me.
FFXIV/Glamour Blog
http://www.fashionninjutsu.com/


Every game designer should focus first on making things to be fun, then see how they can expand their longevity. One basic process to make sure of that is basically, for them to play the thing first and ask themselves "would i play this?", "would i grind this?", "would i enjoy this?" if the answer is no for any of those, back to the design process. Yoshida not only accepts he wouldn't do things like the relic grind, but also that he understand sometimes his game gets booring (if he does, he also feels his own game being bored) and still, goes ahead making content in the same pattern he himself is tired off just to not risk his ego, the whole myth of the savior of FFXIV people built arround him 3 years ago.Well designed? I’m sorry but when the producer of the game admits outright that he doesn’t even want to do a portion of the relic quest it doesn't really sound well designed to me.
Time has past, is 3 years and one expansion in already, Heavensward was called, when this game couldn't be more "grounded" into its limitations and repetitiveness. What is the dev team afraid of, making tanaka mistakes? well, in a way they are repeating it, by being stubborn, just in the other direction.


question last large patch came another thread just like this was came out seem to be trend here

Grinding 24000 esos doesn't scream player friendly to me... And Yoshida is the producer of this game. He needs to make sure everything is somewhat appealing to people. If he can't even convince himself to like it, how does he expect us to pay for it?


i fine with end game dungeon farming it what every mmo is doing these days



I dunno, OP. SE used to be known as the company who would break boundaries, set standards and go above and beyond...annnnd be extremely innovative. Now it seems like they're content with playing it safe and just doing what everyone else does :/
I actually don't find the ESO stage as bad as the unidentifiables. Yes ok got to get 24k but we have had what 6 months to do it? Without even trying we get about 400 Eso from just doing trial,Ex and 60 roulettes so that alone is 12k in a month, most of this we get whilst farming lore etc. Also 24k is worst case scenario we get potential bonuses I am not sure what other peoples luck has been like but I have had a few of them.
Although I don't think the stage is bad it is the same old same old of tomes and FATES or collect items. I wish they would shake it up a bit and add some new and interesting stuff into it.
Last edited by Masekase_Hurricane; 09-27-2016 at 08:42 AM.



Did you do the equivalent stage of the Zodiac questline? The Novus stage of Zodiac required an effective 60,000 tomestones (since each Alexandrite map was 800, compared to the 300 for Umbrites), and you could break Materia during the melding process. The 24000 isn't even an accurate figure because after the first 12,000, you get bonuses on when creating Treated Crystal Sand. That's more player friendly than Zodiac, which is what I said was the case.
And yes, Yoshi should ensure the quests are appealing to people. And they are! There are plenty of players that do them. It's not required that 100% of the population engages in the content, only enough that the development resources are justified, and considering they've largely kept the sames setup from ARR for the Zodiac quest in Heavensward, they probably are getting the returns they need from it.
FFXIV/Glamour Blog
http://www.fashionninjutsu.com/

I have two zetas. Also there were different ways to obtain Alexandrite. Hunts, maps, daily roulette, tomes, fates, etc. Umbrite you can only get via esos. Offering different paths to obtain something ensures that players of all types have a chance to get it with enough effort. That's player friendly, imho.
Anyways, this isn't a relic thread.
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