Crazy idea but what if there was like an in-game chart which displayed party member DPS throughout the fight so everyone can easily see which player isn't carrying their weight instead of hiding behind SE's no-hurt-feelings policy?
Crazy idea but what if there was like an in-game chart which displayed party member DPS throughout the fight so everyone can easily see which player isn't carrying their weight instead of hiding behind SE's no-hurt-feelings policy?
As far as I can remember (been a long time since I did an SSS) those did not include the mechanics of the said trial, raid etc, you just stand and try to out DPS a timer.
My experience of most wipes comes down to people not knowing the mechanics. People dying to said mechanics and losing DPS due to it, or people panicing and don't know where to move to, losing seconds of DPS.
Sure, it happens that the group might lack the DPS so the ragetimer hits, but most of the times it happened at 1-5%, which can be done if people just push it a little harder.
I doubt that SE puts an ilvl requirement with the intention that if you just have it or slightly higher, there's a high chance you will fail.
But we also have to remember that we are all people. Some are better than others.
I dunno about mandatory, but I think it should be encouraged. Advertised at least.
A lot of people still don't even know about it.
I can beat SSS with ease and time left to spare on some trials and still be told my dps sucks by a select few (you know who you are). Even without dying to mechanics or letting my dps really dip at all due to them.
It's more a piss poor attitude of both high raiders and those expecting carries that needs fixing over raids.
Last edited by MicahZerrshia; 09-27-2016 at 03:47 AM.
Yes make beating up a dummy mandatory....
You're aware that some people even if they are capable of beating the dummy, still need to be carried via pf, df, raid finder, fc, group of friends etc? I don't wanna waste my time going in there, beat it and get told what I already knew... Pointless request.
Newsflash: the negligible hardcore pop is not SE's target audience. Not nearly enough subs from hardcore to justify appealing to them over everyone else and no cash shop to leverage hardcores. Subbased only survives by appealing to everyone; you want to get catered to, go play a F2P grinder and bring a fat wallet for that cash shop.
Yeah! If anything, Blizzard has shown us all that you can't have a successful MMO with lots of subscribers if you allow for such horrible things as parsers! Only those crappy F2P with no players have such things.Newsflash: the negligible hardcore pop is not SE's target audience. Not nearly enough subs from hardcore to justify appealing to them over everyone else and no cash shop to leverage hardcores. Subbased only survives by appealing to everyone; you want to get catered to, go play a F2P grinder and bring a fat wallet for that cash shop.
Yeah I've seen all the good things it did for balance, group requirements (for classes specifically) and how it stopped people being bad. Oh wait.... -_-
Failures are due to lack of adherence to mechanics mostly not the bogeyman you seem to be chasing.
Last edited by Underdog2204; 09-27-2016 at 04:31 AM.
Pretty much. You know what's kinda scary about the latter? Some actually say the things they do under the impression that it's encouragement for others to play better. Whether that's actually true or just a means to troll or feel better about themselves is unknown.
A once-only mandatory SSS isn't exactly a bad idea, but it's unnecessary as it would not fix the reason it'd be implemented. The majority of "bad" players out there are actually just lazy. There are definitely unaware players out there, but laziness is quite rampant here (and many other games). Mind you, that's not a comment on being lazy to perfect your rotations or anything, but rather a reference to people that know better, yet decide to just half ass everything. These are the same folks you'd see in PvP that are just there for the tomes and AFK.
If my years of experience has anything to say on the matter, it's that people will push through with being lazy to the point of total failure. They will never admit they were wrong and will rarely actually try before they just leave the group. Their mentality is that if they can't get by just spamming one or two abilities mindlessly, then the other group members are the failures. "Justified" by the fact they typically far outgear the content, so spamming mindlessly should be more than enough apparently. Likewise if they're undergeared, they'll expect everyone else to carry them because their output should be massive by comparison. This has been admitted numerous times by people I've met playing these games.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.