Page 7 of 39 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 381
  1. #61
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kurogaea View Post
    like a normal FF game but without the difficulty XD
    Which difficulty? I don't know about you, but this is in my opinion the second most difficult FF game only after XI. Final Fantasy isn't exactly a franchise known for its difficulty... And yes, I do admit that the difficulty here is mostly to find 7 other people who are good, but that alone puts it into an entirely different realm than other FF titles in terms of difficulty.
    (3)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  2. #62
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Belhi View Post
    I get why there are a lot of older players, particularly from games like FF11, that aren't happy where the game design has gone, but to some extent that is because that is where the marketplace has been moving. MMOs in general are on the decline. They are very expensive to make and have been losing popularity. Game design has had to adapt to the changing consumer desires. This doesn't make your opinion invalid but they will be making these decisions based on statistical data and metrics as well as over all feedback.
    I get what your saying, but if I have to pay 12$ monthly to play a game that content suddenly turns into a pointless grind in less than a week with a high lack of midcore content to keep me going, and the impending gear drops from later patches making your previous gear useless as you only need the minimal gear to progress through anything, whats to stop these casual players from reaching that point of dissapointment as well? I'm guessing its the community, perhaps fan fanatics, but to what extent really? I know fans of Fial Fantasy and they'll tell me the same thing about this game and they've been playing as long as I have and more (since Beta for me, legacy players for others). I see more RMT on other servers, which I bet SE actually rely on some for that extra buck. After all, I think they stopped players from sending whispers on trial accounts so RMT has to pay to make their cash.

    My point of this is, your right about those metrics, because we haven't had enough time for those actual number of casuals to get to that peak point. When they reach it you'll see the slight change, and no, no amount of PS3 relief of limitations is gonna stop it when it happens. Yoshi can do what he wants, he's aware his ego had the best of him before, it has the best of him now but others are encouraging it this time. For what reason I have no damn clue, probably the hair *shrugs*. I'll just relax with my friends till the fun stops for them, its already have for me, but they make it more tolerable. And no, I don't RP. Best thing to do is to let others enjoy what they can, because the game does one thing right, it tells a good story.

    Quote Originally Posted by Lunavi View Post
    Which difficulty? I don't know about you, but this is in my opinion the second most difficult FF game only after XI. Final Fantasy isn't exactly a franchise known for its difficulty... And yes, I do admit that the difficulty here is mostly to find 7 other people who are good, but that alone puts it into an entirely different realm than other FF titles in terms of difficulty.
    Maybe difficulty isn't the word I was looking for, more like rewards for you exploration, not like Omega Weapon in FF7 but more like the Secret Dungeon in FF1, the Ultima Weapons that actually meant something in the series or the neat Garment Grids in FFX-2 that you can get by exploring a dungeon or performing some events differently. Though in tems of difficulty, yeah this game is pretty darn easy. I mean like, FFX-2 easy IF you ignore the extra stuff, otherwise your met with some hard content that will annoy you. Crisis Core is pretty simple to but its not your average FF game to compare but its pretty tough on those extra missions, not including the goofy ones (squats anyone?) FF6 is one of the FFs I haven't beaten yet and to me is one if not the hardest I played. I heard 13 was tough too, but I only made it to the first boss and died because learning shet, and got bored of the straight line paths almost instantly. I blame Final Hallway :/
    (1)
    Last edited by Kurogaea; 09-26-2016 at 11:48 PM.

  3. #63
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    I find that Casual - Midcore- Hardcore not so black and white. For many players Alexander normal is Midcore and truely dificult stuff just by the fact of having "some" mechanic. For me Primals Ex are Midcore (even tho i usually try it after they are added to DF, so the team is usually overgeared a bit).
    (1)

  4. #64
    Quote Originally Posted by Valoiz View Post
    I find that Casual - Midcore- Hardcore not so black and white. For many players Alexander normal is Midcore and truely dificult stuff just by the fact of having "some" mechanic. For me Primals Ex are Midcore (even tho i usually try it after they are added to DF, so the team is usually overgeared a bit).
    seems pretty black and white to me, those people are just bad.

    DF - Casual
    PF - Midcore
    Static - Hardcore
    (1)

  5. #65
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Honestly, OP, your English isn't bad, but in truth you didn't offer any suggestions. You just keep focusing on how it isn't like XI, or caters to much to X playerbase, but you weren't able to reveal how something like "Combat Skill" could fit into XIV, or fit into a game without feeling like a grind.

    Combat Skill which in essence is "horizontal progression" of leveling a character is pretty much the same mindset as Yokai FATE farming. Mindless content beating up the same creature/repeating the same FATE in hopes of RNG gracing you with what you are hoping for.

    Now let's go to the longevity of content. XIV content doesn't have the same longevity as XI for good reasons, because XIV doesn't lock you out of Dynamis for 3.5 days(now daily. . . but still Daily), and every other content released in XI had daily limits, or the need to farm for 12hrs yes 12hrs waiting for timed NMs that you had to fight with others against in hopes of being able to get the drop you want.

    XIV cuts out all that fat, what players think they miss are those moments of just doing nothing but waiting for something to spawn, or fighting others for a spawn and getting nothing out of it for waiting 5hrs. But it was honestly cheap mechanics used to increase the longevity of content.

    What people think they miss from other MMO, they would actually be coming back and saying how "it's to much grind." "I don't have time to wait this much." "This needs to be faster." "We need more options to get loot that aren't RNG" etc etc. People think they miss the stuff from older MMOs and they think newer MMOs are the bane of existence.

    But sadly it's hard to have a successful horizontal concept in an MMO, unless you just made it part of PVP or another part of the game that didn't force people to play that way. It's just hard to execute. because at the end of the day, I"d rather have to go through VU phases of regearing my job to be stronger again than to have to spend 6 months trying to get a piece of gear that came when the game first went live because it's a 36hr spawn with a 2% drop rate and there are at least 10 other people I"m camping against in hope of getting the drop and in the 2 weeks I"ve been trying on and off I haven't even been able to claim it. That isn't fun, but people thought that was fun. Isn't it more fun to actually play the game with what the developers introduce into the game instead of the metagame of wasted time camping and fighting against others in an artificial PVP setting?
    (10)

  6. #66
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,134
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Airget View Post
    It's just hard to execute. because at the end of the day, I"d rather have to go through VU phases of regearing my job to be stronger again than to have to spend 6 months trying to get a piece of gear that came when the game first went live because it's a 36hr spawn with a 2% drop rate and there are at least 10 other people I"m camping against in hope of getting the drop and in the 2 weeks I"ve been trying on and off I haven't even been able to claim it. That isn't fun, but people thought that was fun.
    Things like that are why I used to hate MMORPGs years back, and why I'm playing FFXIV nowadays *laughs*. That kind of punishment called content was never fun for me, and RNG has never been kind to me either no matter how hard I've tried. And it's definitely not a lack of free time from my part, as I have plenty of that. It's just... not fun @_@;
    (3)

  7. #67
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Im loving the game so far! Proper happy that YOSHI P and team are listening to most of our requests.
    (2)

  8. #68
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I dunno what is considered "midcore" content but this game seriously lacks "social" content in my opinion. I been on my server forever and I literally just don't know anyone beyond the friends i play with from ffxi and its not cause I don't talk. There's just not enough social/serverside content. I guess the Duty finder kinda enabled this player mentality of who cares about all these ppl, i can just random into anything I want anyway. I always admit I'm an old ffxi player upfront, I am. This is probably shellshock from playing that game and coming to this one where literally there is just no reason to actually interact with anyone beyond: "hey do you need this, cause I do to!". Yes that ocurred in ffxi but there was a million other reasons and people actually offered to do stuff with other people at no gain whatsoever, sometimes you just ran into people you have met before while doing stuff. There's no randomness in this game, no chance encounters, even if you meet someone who might be cool to chat with in DF... High probability they aren't even on your server.

    This game has alot of core problems that are currently ruining it for me. I'll list them all here but in reality, there's no way the games core is going to change this far down the road unless for some reason a super majority of the playerbase decided to quit which is lol worthy at best.

    1. The ilvl system. I cannot stress enough how strongly I detest this bullshit of a gear system and whoever created it. The difference between a ilvl 200 and a Ilvl240 player is like the difference between a car and a sportcar in terms of power. You can't do drastic changes like this in a game for just gear cause that makes everything before it... Wait for it... USELESS. All the content designed for anything before it will also become... POINTLESS. One of the things I liked about ffxi was gear relevance, it remained useful for a very long time. Years after sky release, the sky gear was still useful, even augmentable with synergy making it useful for even longer and revived sky again for enthusiasts. I quit ffxi shortly before they started the ilvl bs but it didn't effect the player as much as stats in this game do which leads to...

    2. Stats in this game literally determine what you are capable of, more so than your player level. Think back to your first gearset at level 60, now look at your current gearset. There's no way in hell you could have even attempted current content with your past gears. This is why they use ilvl requirements, thanks to the lovely ilvl system. In ffxi, players could bring down higher level monsters with meager gear sets if they were skilled enough. Gear didn't determine what you are capable of, instead it augmented your abilities or overall potential, even more so in larger groups.

    3. The amount of content at any given time that is relevant or useful to do is low, even yoshi knows this to be true. He encourages breaks currently.

    4. Gearing up 2 or more main classes is impossible for some people and very time consuming for others unless you can participate in all content regularly, this means completing savage regularly as well. Another way to die of boredom is to do 2 or more characters grinding tomestones every week if that's your cup of tea. I'd rather watch grass grow personally.

    5. Why is there still no fenrir bike in the game, just put it in already. They can have flying jet turtles but I can't have a bike just cause you think its slow and some think its ugly and kills immersion/lore? Ok so I can't have that motorcycle, there's alot of other FF themed motorcycles to pick from and we all know magitek could easily fit a bike.

    Not responding to any quotes after this, just felt like venting in a thread with an OP I can relate to I guess.
    (4)

  9. #69
    Player
    SessionZero's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    339
    Character
    Ragna Blackmane
    World
    Mateus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Mycow8me View Post
    even yoshi knows this to be true. He encourages breaks currently.
    Oh my god. No, he did not "encourage" breaks. All he said was, if you've run out of stuff to do, take a break and go play another game. He did not say, "We encourage you to piss off for a little while until we drop the next patch." People need to stop reading so much into what basically amounts to an offhand afterthought.
    (13)
    http://sessionzeroart.tumblr.com <--- Art blog

  10. #70
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SessionZero View Post
    Oh my god. No, he did not "encourage" breaks. All he said was, if you've run out of stuff to do, take a break and go play another game. He did not say, "We encourage you to piss off for a little while until we drop the next patch." People need to stop reading so much into what basically amounts to an offhand afterthought.
    What this guy said. Yoshi-P also said he would encourage you to explore content in the game you may not normally do like level up other jobs, craft, PvP, and so on. If there are only particular aspects about FFXIV you like and feel burnt out on them, then play another game.
    (9)

Page 7 of 39 FirstFirst ... 5 6 7 8 9 17 ... LastLast

Tags for this Thread