I'm always happy to see AST buffs...but always overwhelmingly disappointed when none of them are major overhauls to what is an extremely clunky hybridization system. Potency bandaids wouldn't be too bad if they just affected Noct, but those card changes seem to hurt WHM more than they help Noct AST, IMO.

If I'll be frank, I think the biggest reason AST is still under-represented in content is just because either a lot of people don't know how to play it, or a lot of raid teams THINK that no one knows how to play it. I feel like a lot of these buffs are kind of knee-jerk handling to a problem that would have eventually been self-correcting (at least on the AST vs WHM side...AST vs SCH is a whole other beast). Cards weren't really underwhelming because their output was too low...they were underwhelming because at the end of the day, a healer's job revolves around pre-planning, and the very nature of the Draw system goes against that. I'd rather see more adjustments to card RNG mitigation rather than SUPER POWERFUL MONDO CARDS...the two times in a fight you're lucky enough to get one.

So on that note, loving the Redraw change. Don't see why Balance needed such a ridiculous buff when it's the most-desired AST card already, but hey, I'll take it lol. Hoping 4.0 might give some new card interactivity tools though, to help what is the only real unique aspect of the job outside of Synastry really shine.