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  1. #31
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Wish they did more for Nocturnal Sect to make it competitive with Diurnal but otherwise loving the changes. Bole being a tank CD for 30 seconds is huge, means it doesn't feel like a dead draw any longer.
    (0)

  2. #32
    Player Yona87's Avatar
    Join Date
    Sep 2014
    Location
    Socal
    Posts
    155
    Character
    Beato Ushiromiya
    World
    Balmung
    Main Class
    Scholar Lv 60
    I wish they made the job more interesting and unique... I probably will never pick up an AST unless they rework the job completely.
    (0)

  3. #33
    Player
    Fjaere's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    131
    Character
    Finn Glesnes
    World
    Omega
    Main Class
    Summoner Lv 70
    Im really resenting having to drop WHM now for AST that I dont like just to find a static for 3.4
    (0)

  4. #34
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Fjaere View Post
    Im really resenting having to drop WHM now for AST that I dont like just to find a static for 3.4
    Unless you're going for the absolute min/max comp (and even then, we have no idea how next raid tier will pan out), it's absolutely not necessary. WHM still will be more than fine.

    That being said, having options never hurt anyone.
    (1)

  5. #35
    Player
    Bdyer's Avatar
    Join Date
    May 2016
    Posts
    113
    Character
    Alduin Mik'tala
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I think all sets of healers work well now

    Ast (diurnal) + sch has the highest dps output.
    Even before the changes the heal component of Ast vs whm are very close
    Whm+ Ast (noct) works well, higher consistent heals possible. Shielding will be acceptable.
    Whm+ sch as before
    (0)

  6. #36
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Fjaere View Post
    Im really resenting having to drop WHM now for AST that I dont like just to find a static for 3.4
    WHM is a really powerful healer and extremely wanted for Savage groups, and these changes won't change that. I do hope they might balance the numbers of WHM and AST as main healers though (currently 152 AST kills for A8S vs 893 WHM kills on logs).

    Quote Originally Posted by Bdyer View Post
    Whm+ Ast (noct) works well, higher consistent heals possible. Shielding will be acceptable.
    Except noct AST still won't be competitive against SCH who are wanted in raid groups mainly for their DPS capabilities.
    (1)

  7. #37
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SuzakuCMX View Post
    Wish they did more for Nocturnal Sect to make it competitive with Diurnal but otherwise loving the changes. Bole being a tank CD for 30 seconds is huge, means it doesn't feel like a dead draw any longer.
    Bole is still useless. No Tank will map his cooldowns with taking in mind he can or can not get a non reliable mitigation cooldown.
    (0)

  8. #38
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sanghelios View Post
    Bole is still useless. No Tank will map his cooldowns with taking in mind he can or can not get a non reliable mitigation cooldown.
    Useless ? You can make the mitigation skyrocket on a tank or on the group
    It's so much heal you don't have to do and so much DPS you can squeeze before heal
    (2)

  9. #39
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Did some testing w/ AST noct barrier numbers. It feels more like a nerf than a buff. I wanted to make sure I wasn't crazy w/ the numbers, but it kept going lower than the normal amount. I compared between A. Helios 120% and 150% like a random number like 1,649. 120% gives 1,374 and 150% gives 1,099. A. Benefic's random number like 2,722. 150% gives 1,814 and 170% gives 1,601.

    Late in the party cause I getting used to the job, but that's 1 of the things that made me question about it, but I could be wrong on this so any help is appreciated.
    (0)

  10. #40
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Osmond View Post
    Did some testing w/ AST noct barrier numbers. It feels more like a nerf than a buff. I wanted to make sure I wasn't crazy w/ the numbers, but it kept going lower than the normal amount. I compared between A. Helios 120% and 150% like a random number like 1,649. 120% gives 1,374 and 150% gives 1,099. A. Benefic's random number like 2,722. 150% gives 1,814 and 170% gives 1,601.
    Your math is off since it's literally impossible for the numbers to be lower than it is now, especially since Nocturnal Sect now buffs healing by 10% instead of 5%.

    Also you shouldn't be looking at the amount you heal, which can vary since you never heal for the exact same amount every time. What you want to look at is the POTENCY. Thankfully, someone else in this thread already did the math. You shouldn't need two different people to write the same set of math to know it's a buff.

    Quote Originally Posted by Fyce View Post
    Potency change:
    Nocturnal Aspected Benefic
    Before 3.4: Healing potency 262,5 (250 base + 5% N.sect), Barrier potency 341,25 (130%)
    After 3.4: Healing potency 275 (250 base + 10% N.sect), Barrier potency 467,5 (170%)
    Difference: Heal +12,5 potency, Barrier +126,25 potency

    Nocturnal Aspected Helios
    Before 3.4: Healing potency 157,5 (150 base + 5% N.sect), Barrier potency 189 (120%)
    After 3.4: Healing potency 165 (150 base + 10% N.sect), Barrier potency 247,5 (150%)
    Difference: Heal +7,5 potency, Barrier +58,5 potency
    TL;DR: Use Potency for comparison, not in-game numbers.
    (1)
    Last edited by magnanimousCynic; 09-24-2016 at 07:07 AM.

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