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  1. #51
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    well i dont care personally if holmgang is untargetted hell you can accidently pop provoke on yourself, so why not just let it activate? If thats all thats needed to fix up LD just a little bit, wont make me cry any. probably no one in this discussion tbf though im sure someone will prove me wrong

    as per lyth's post this like second comment cracked me up, blast from the past i remember the mp bug

    Quote Originally Posted by Kiteless View Post
    ...and so it begins... 2.0... version 2.0



    Eh... kind of sketchy. DRK is the worst MT of the three, in addition to being the worst OT. It's usable, but the same people who would kick a DRK for their dubious OT abilities would be just as well to avoid them for MT too. Especially for the Bismark Ex fight that OP mentioned. When I was doing it, I found that being a reliable DRK MT for that fight can be quite difficult, as in order to keep pumping out enough DPS to help the party clear the enrages, combined with that awful MP bug, you have to play it pretty fast and loose with your MP, which makes it hard to reliably gather up the right birds with AoEs when they spawn.
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    Last edited by ADVSS; 09-23-2016 at 05:09 PM.

  2. #52
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    If by "treating FF jobs like FF jobs", you mean "what they are in other FF games", it's just impossible.
    First, because these games don't have to abide by MMO rules (i.e Cecil can be the most powerful character while also being the most durable), and second, because jobs are already different between several older FF games...
    Except most FF games have job classes performing their base function as they have everywhere else. It seems to be only in XIV where they are a special snowflake.

    Any other FF has elemental damage. XIV? Nope.

    2 handed weapons in most FF games? Big single hits. XIV? Wet noodle of steel.

    If we want to forego past incarnations, from a balance perspective how is it really fair that a PLD/WAR has an on demand 1200 potency heal skill while the DRK's is dependent on a target dying. Artificial skill ceiling if you ask me.

    Why is LD such a party drain but the PLD/WAR can essentially not be a hindrance at all. You don't design skills for raids exclusively. Reeks of bad design. All DRK is and ever will be is a poor mish mash of idea's combining PLD and WAR together with a lack of identity especially considering how unreliable Parry can be which they wanted to make a gimmick for DRK. Dark Mind and a 3 second MP fueled Infuriate to buff 7 out of 24 skills is not enough. Especially when you consider Grit only having one additional effect which is a weak heal from Souleater. It's OT utilities are crap and with a Monk it becomes even more crap. As a MT it's serviceable...but let's be honest the Warrior has the potential to outclass it in every way in the realm of HP sustain and their own death cheat on a lower cooldown to boot. Oh it requires a target but how often does a boss do a tankbuster to kill a tank when they are untargetable? Never?
    (0)

  3. #53
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MagiusNecros View Post
    Except most FF games have job classes performing their base function as they have everywhere else. It seems to be only in XIV where they are a special snowflake.
    If you look at DRK, depending on the game, it's totally different.
    The first real DRK job was basically a Samurai that could use low-level white magic. In IV, Cecil was still the most durable party member even when he was a DRK, so DRK was pretty tanky. In FFXI, DRK is a melee job that can use black magic...what is basically the Ninja from FF I. But Ninja also changed to be the dual wield user...
    Quote Originally Posted by MagiusNecros View Post
    2 handed weapons in most FF games? Big single hits. XIV? Wet noodle of steel.
    Two handed weapons didn't really existed in FF before FF XI. You had an accessory that could prevent you from using a shield to wield your weapon with two hands, but you could do it with a basic sword too.
    Quote Originally Posted by MagiusNecros View Post
    If we want to forego past incarnations, from a balance perspective how is it really fair that a PLD/WAR has an on demand 1200 potency heal skill while the DRK's is dependent on a target dying. Artificial skill ceiling if you ask me.
    DRK has a 400 potency attack that heals you, and he can use it far more than a PLD or WAR can use their skill. It can also use Abyssal drain for AoE situation, to heal for a lot of HP. So, it's burst healing vs constant healing.

    In the end "job balancing" has nothing to do with job identity, so it's another topic. For example, if RDM were to retain it's core identity, it would be a useless job.
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    Last edited by Reynhart; 09-23-2016 at 11:25 PM.

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