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  1. #101
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Then what was the point of bringing it up if there is nothing wrong with it being said? Over 5 million players is an accurate statement they can make.
    Since there was a discussion on how many players and no one mentioned it.
    (0)

  2. #102
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Airget View Post
    Cause let's be real, at the end of the day, it's not really content to spend hours hoping RNG will give you a .01 to your combat skill, it's just a time sink. I'm glad stuff like that isn't put into the game.
    Have to agree on that. Kinda glad it's not here. Skill up systems, at least for combat, are a niche function. I kind of enjoy skill up systems, but only to reasonable extents. WoW's old one that lasted until... mid TBC(?), which almost guaranteed skill ups per swing, somehow felt more like a timesink than XI's low skill up rate system. I guess it's that whole reward for effort thing and XI was originally designed for those gluttons for punishment (I'm definitely a masochist on that matter lol). Compared to the mentioned one in WoW, which was pretty much handed out to you by comparison.

    Interesting how something as mundane as skill ups can feel so rewarding, which also extends to skilling up crafts in XI versus XIV. Not even gonna consider WoWs craft skill up system on that one. There were definitely points in time where I hated it though lol. "Thank ****ing gaud I capped, can GTFO now" was pretty common among people... which sounds an awful lot like pretty much anything to do with a quantifiable system (as well as RNG).
    (1)

  3. #103
    Quote Originally Posted by HungryHippo View Post
    Rarely see people, even in Limsa, where it usually have a big crowd. I was told peopel leave every 1-2 month after HW came out and before I came back to the game I read there is a lot of active players?
    Most people are in the expansion hubs of Ishgard and Idyllshire.

    You just came back at a very strange time right before a major patch. Normally, Leviathan shouldn't take that long with Trial Roulette. But since this is literally the very trail end of the content patch, not as many people are bothering with tomes these days.
    (0)

  4. #104
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by HungryHippo View Post
    Snip
    You came back before next patch, which is the worst time to come back.
    From what I see (Linkshells, FCs, Party Finder, Queue times) half of the people just took a break before 3.4.
    That's how FFXIV works, some patches last for 1 month, some for 2, for the rest of the time you either PvP, hunt glamours, craft or play other games.
    (0)

  5. #105
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I don't get why ppl should be angry since yoshida said the truth, old gen MMOs don't cut it at all. I mean look no further than wildstar you have the proof.
    (10)

  6. #106
    Player
    HungryHippo's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Hungry Hippo
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by StrejdaTom View Post
    You came back before next patch, which is the worst time to come back.
    From what I see (Linkshells, FCs, Party Finder, Queue times) half of the people just took a break before 3.4.
    That's how FFXIV works, some patches last for 1 month, some for 2, for the rest of the time you either PvP, hunt glamours, craft or play other games.
    I wont lie, back when I played back then, I could see from long miles how the patch cycle would work. Now, I'm not complaining we get 3 months cycle, but it's the fact it's the same structure.

    To everyone else who replied, I get that people can be in the 1 year old zones, but then again linkshells/fc is barely alive. Is this really a thing? So it was actually a bad thing to come back?
    (2)

  7. #107
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by HungryHippo View Post
    I wont lie, back when I played back then, I could see from long miles how the patch cycle would work. Now, I'm not complaining we get 3 months cycle, but it's the fact it's the same structure.

    To everyone else who replied, I get that people can be in the 1 year old zones, but then again linkshells/fc is barely alive. Is this really a thing? So it was actually a bad thing to come back?
    Is it the same ls/fc? cuz those people may have moved on. look for new ones.
    (0)

  8. 09-23-2016 08:20 AM

  9. #108
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by HungryHippo View Post
    I wont lie, back when I played back then, I could see from long miles how the patch cycle would work. Now, I'm not complaining we get 3 months cycle, but it's the fact it's the same structure.

    To everyone else who replied, I get that people can be in the 1 year old zones, but then again linkshells/fc is barely alive. Is this really a thing? So it was actually a bad thing to come back?
    Yeah, it was a mistake to come back, according to Yoshi P's own words. The game isn't going to change out of its grind for tomestones, so the thing that turned you off the last time is going to turn you off this time. That intentionally repetitive feeling is waiting for you to come back once you catch up.

    This kind of raises questions of why to get on the gear treadmill in the first place.
    (3)
    Last edited by Kallera; 09-23-2016 at 08:44 AM.

  10. #109
    Player
    FearTheOldBlood's Avatar
    Join Date
    Aug 2016
    Posts
    17
    Character
    Tei Cup
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Remedi View Post
    I don't get why ppl should be angry since yoshida said the truth, old gen MMOs don't cut it at all. I mean look no further than wildstar you have the proof.
    I'm not really going to participate with this thread because it's going nowhere but i do want to say that the wildstar argument is absolutely irrelevant when talking about types of content that fail. Wildstar was a brand new game and a brand new IP. You can't design a game like that when it's something nobody knows about. Final fantasy can do much more because it has that name, it's final fantasy. It already has a massive existing fan-base. I never played an MMO until FF XIV and i never thought i would but because final fantasy is final fantasy, i had to.
    (2)

  11. #110
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Oh, didn't realize there was 2 threads on this interview. Well, guess I'll share the post I made here as well:

    Quote Originally Posted by SpookyGhost View Post
    The answer Yoshi-P gave for character growth is really backwards, and it makes me feel like he just has no idea how to play RPGs. You don't need to go full XI to have properly fun character growth. He gave an example of: "You run into a boss who's weak to fire, so you go get a fire weapon and beat the boss. But then they release a boss who's weak to ice in the next patch, so you need to go get an ice weapon." For some reason he thinks that until that patch releases players will just sit on their thumbs, then realize "oh I need a weapon that isn't just this fire weapon", and then go get the ice weapon. No. They're going to go out and get the different weapons, different gear, etc as long as it's fun to do it. It's genuinely just an excuse to not bother putting any complexity into the game at all.

    Also I'm extremely annoyed with his perception that once you reach ilvl cap you should level another job or play another game - but not because of the reason most people are. My entire issue with this is that getting to max ilvl basically means doing one thing that is readily accessible once you beat normal mode (a task that a monkey with a typewriter can do). After you beat Savage... frankly, you don't even need to farm it. Why? Because, first of all, ilvl resets on the next even number patch - including weapon, apparently, so there is literally no reason to get all that gear. And why is there no reason to get all that gear? Because there's nothing to do after you beat Savage. And they're making Savage clearable in 2 months by midcore groups! That's fine, don't get me wrong, I am all for them lowering the difficulty if we're only given the 2 difficulties (though I'd prefer them just doing Normal + Hard = even patch, Savage = odd patch) - my problem lies in the fact that after 2 months... everyone that raids is done raiding. There's nothing left. It's over. We have no more new content to do for 4 months.

    I really hope they rethink their perspective on how they should handle end game in 4.0. It's entirely backwards atm.
    e:

    Quote Originally Posted by Clover_Blake View Post
    What people? You and some others like you? I for one love the current system. It lets players obtain good equipment by working everyday
    Maybe the fact that you consider it "work" should tell you the fault in the current system.
    (13)
    Last edited by SpookyGhost; 09-23-2016 at 09:08 AM.

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