Have to agree on that. Kinda glad it's not here. Skill up systems, at least for combat, are a niche function. I kind of enjoy skill up systems, but only to reasonable extents. WoW's old one that lasted until... mid TBC(?), which almost guaranteed skill ups per swing, somehow felt more like a timesink than XI's low skill up rate system. I guess it's that whole reward for effort thing and XI was originally designed for those gluttons for punishment (I'm definitely a masochist on that matter lol). Compared to the mentioned one in WoW, which was pretty much handed out to you by comparison.
Interesting how something as mundane as skill ups can feel so rewarding, which also extends to skilling up crafts in XI versus XIV. Not even gonna consider WoWs craft skill up system on that one. There were definitely points in time where I hated it though lol. "Thank ****ing gaud I capped, can GTFO now" was pretty common among people... which sounds an awful lot like pretty much anything to do with a quantifiable system (as well as RNG).
Most people are in the expansion hubs of Ishgard and Idyllshire.
You just came back at a very strange time right before a major patch. Normally, Leviathan shouldn't take that long with Trial Roulette. But since this is literally the very trail end of the content patch, not as many people are bothering with tomes these days.
You came back before next patch, which is the worst time to come back.
From what I see (Linkshells, FCs, Party Finder, Queue times) half of the people just took a break before 3.4.
That's how FFXIV works, some patches last for 1 month, some for 2, for the rest of the time you either PvP, hunt glamours, craft or play other games.
I don't get why ppl should be angry since yoshida said the truth, old gen MMOs don't cut it at all. I mean look no further than wildstar you have the proof.
I wont lie, back when I played back then, I could see from long miles how the patch cycle would work. Now, I'm not complaining we get 3 months cycle, but it's the fact it's the same structure.You came back before next patch, which is the worst time to come back.
From what I see (Linkshells, FCs, Party Finder, Queue times) half of the people just took a break before 3.4.
That's how FFXIV works, some patches last for 1 month, some for 2, for the rest of the time you either PvP, hunt glamours, craft or play other games.
To everyone else who replied, I get that people can be in the 1 year old zones, but then again linkshells/fc is barely alive. Is this really a thing? So it was actually a bad thing to come back?
Is it the same ls/fc? cuz those people may have moved on. look for new ones.I wont lie, back when I played back then, I could see from long miles how the patch cycle would work. Now, I'm not complaining we get 3 months cycle, but it's the fact it's the same structure.
To everyone else who replied, I get that people can be in the 1 year old zones, but then again linkshells/fc is barely alive. Is this really a thing? So it was actually a bad thing to come back?
Player
Yeah, it was a mistake to come back, according to Yoshi P's own words. The game isn't going to change out of its grind for tomestones, so the thing that turned you off the last time is going to turn you off this time. That intentionally repetitive feeling is waiting for you to come back once you catch up.I wont lie, back when I played back then, I could see from long miles how the patch cycle would work. Now, I'm not complaining we get 3 months cycle, but it's the fact it's the same structure.
To everyone else who replied, I get that people can be in the 1 year old zones, but then again linkshells/fc is barely alive. Is this really a thing? So it was actually a bad thing to come back?
This kind of raises questions of why to get on the gear treadmill in the first place.
Last edited by Kallera; 09-23-2016 at 08:44 AM.
I'm not really going to participate with this thread because it's going nowhere but i do want to say that the wildstar argument is absolutely irrelevant when talking about types of content that fail. Wildstar was a brand new game and a brand new IP. You can't design a game like that when it's something nobody knows about. Final fantasy can do much more because it has that name, it's final fantasy. It already has a massive existing fan-base. I never played an MMO until FF XIV and i never thought i would but because final fantasy is final fantasy, i had to.
Oh, didn't realize there was 2 threads on this interview. Well, guess I'll share the post I made here as well:
e:The answer Yoshi-P gave for character growth is really backwards, and it makes me feel like he just has no idea how to play RPGs. You don't need to go full XI to have properly fun character growth. He gave an example of: "You run into a boss who's weak to fire, so you go get a fire weapon and beat the boss. But then they release a boss who's weak to ice in the next patch, so you need to go get an ice weapon." For some reason he thinks that until that patch releases players will just sit on their thumbs, then realize "oh I need a weapon that isn't just this fire weapon", and then go get the ice weapon. No. They're going to go out and get the different weapons, different gear, etc as long as it's fun to do it. It's genuinely just an excuse to not bother putting any complexity into the game at all.
Also I'm extremely annoyed with his perception that once you reach ilvl cap you should level another job or play another game - but not because of the reason most people are. My entire issue with this is that getting to max ilvl basically means doing one thing that is readily accessible once you beat normal mode (a task that a monkey with a typewriter can do). After you beat Savage... frankly, you don't even need to farm it. Why? Because, first of all, ilvl resets on the next even number patch - including weapon, apparently, so there is literally no reason to get all that gear. And why is there no reason to get all that gear? Because there's nothing to do after you beat Savage. And they're making Savage clearable in 2 months by midcore groups! That's fine, don't get me wrong, I am all for them lowering the difficulty if we're only given the 2 difficulties (though I'd prefer them just doing Normal + Hard = even patch, Savage = odd patch) - my problem lies in the fact that after 2 months... everyone that raids is done raiding. There's nothing left. It's over. We have no more new content to do for 4 months.
I really hope they rethink their perspective on how they should handle end game in 4.0. It's entirely backwards atm.
Maybe the fact that you consider it "work" should tell you the fault in the current system.
Last edited by SpookyGhost; 09-23-2016 at 09:08 AM.
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