From the population perspective, as i stated, it was. The coming months after launch of 3.0 probably saw the biggest population drop of this game history since the servers went down for 1.0... 3.1 did nothing to help either, and after that, the natural decline of players after the first month of each patch has been increasingly deeper each time. This game, is strugling to keep players playing for the entirety of the patch cycles. It has become a natural thing to hear "im taking a month or two, or even a patch of break". And when the director of the project also supports that, it means that something is fundamentally wrong with the game design.