So why are you okay with different spike effects, but not a damaging rotation?
The "elemental weakness" aspect of the enchantment is purely for the en-spells.
It doesn't make other spells stronger.
It's an advanced job, it's not supposed to be.
Shell stacks with protect providing more Magical protection, no Physical protection and enfeeble protection.
Bar Astral/Umbral are states (e.g. PLD Oath's) that act as an aura after 42 to protect against weaknesses
Aquaveil is a binary stance. Speed/Success
Gravity/Break have high cooldown because they deal AoE damage and hard CC. WAY too powerful to cast constantly.
Phalanx II is when you learn to cast it outwards to your party.


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