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  1. #1
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,638
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    The En- spells are redundant since there are no elemental resistances that matter in combat. Having multiple ability slots for various elemental enchantments would serve no purpose, unless I missed so.e other job mechanic that would make use of individual elements separately.
    (0)

  2. #2
    Player
    Keyah's Avatar
    Join Date
    Dec 2012
    Location
    Gridania
    Posts
    42
    Character
    Keyah Uchnouma
    World
    Omega
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Darkstride View Post
    The En- spells are redundant since there are no elemental resistances that matter in combat.
    The Enchantment spells are to provide INT scaling damage to your blade, such that you aren't reliant on weapon skill potency. It helps to bring justification to a spell-weaving system where you have reason to use both your sword and your magic. Elemental weaknesses are a thing, and if SE aren't going to use them appropriately, I will. If they aren't going to use them, remove them.

    Red Mage's elemental sword hits would be exclusive damage from outwith. Applying En-Ice to the enemy won't make BLM's fire damage greater, otherwise there'd be no point for half of them. In a similar fashion to Ninja's Elemental wheel from FFXI, this is to provide an extra layer of potential damage (subtle, but enough) to keep RDM catching up with damage outwith DoT's while applying other utility throughout.
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    Keyah ~