If anything, a better way to make LD less shitty would be making it so you reach a certain negative HP amount depending on the damage you are dealt, and just healing that amount of HP makes WD go away. I think they could potentially do this by snapshotting the attack that reduces you to 0 or less, and giving that value to WD, kind of in the same way adloquium works. That way it would be easier for a DRK to heal themselves with potions and/or SE.
I agree that LD is not stellar, but I also don't think the invincibility cooldowns should be all that great, really. They're already amazing because you don't die from boss damage. Hallowed Ground is great, yeah, but on a 7 minute CD, you will ever only use it once. As someone else said, invincibilities are meant to be used as part of a strategy, not just as a CD to toss out for shits and giggles.
HG is waaay superior in trash pulls, but in trash pulls PLD can't do anything to help with AoE damage, so I think that's how it balances out. A PLD can just have a healer DPS through an entire pull with just one Regen. DRK has Salted Earth and DA Abyssal Drain to deal ridiculous AoE. <- This is the only scenario I can think of in which an invincibility can just be popped without planning.


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