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  1. #11
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reynhart View Post
    As a DRK and PLD, let me pat you on the back for having to choose to refill a good chunk of HP or TP every minute.
    For the sake of balance, I think all tanks should have such a skill. It's not fair for WAR to be the only one to suffer such a huge burden.
    I suppose that's the only difficult choice you have to make.

    But if that's the case, maybe you should stay away from PLD and DRK, no ?
    After all, having to chose to do damage or apply an additionnal effect, where to spend your Dark Arts on, should you pop sheltron to use Swipe on CD or should you save it, how many GCD I have before needing to reapply my tank stance...all of these might just blow your mind.
    Right, just like WARs have to choose whether to apply Path, Eye, or just push more potency and enmity with BB. Or, if they should just Infuriate on CD rather than hold it for Berserk due to alignment and up-time issues. Or, if they should fracture for the potential small potency gain despite the GCD and stack mapping issues if can create or solve. Or, if they really need to eat the huge penalties of Defiance to survive something.

    I've played more PLD than WAR. WAR is by far a more complex and decision based job. Aside from the moments where you are trying to fit in a 9 GCD triple FC while juggling movement mechanics, DRK is a more challenging mechanical job but it's not some puzzle of decision making or GCD optimization like WAR is. If you think MP management is actually a thing on DRK, you don't play the job well enough to comment on it.

    Quote Originally Posted by Reynhart View Post
    Being able to refill a lot of HP is not a "minor" survivability boost. Nor being able to pop 3 Fell Cleave during berserk a minor DPS increase.
    The difference you get from using Equilibrium / Blood Bath / Path / IB while Berserked vs. not Berserked is small. At best, you might give your healer 1 GCD that they might not've had if you didn't sync those things with Berserk. So, your original statement touting the survivability bonus of WAR's offensive buffs is blatant exaggeration. Berserk syncing is not going to save you from anything that would normally kill you.

    And really, 1 stack every 90/120 seconds that might not even matter. That is the only difference between the offensive potential of the defensive CDs between the three tanks. That's hardly a big deal.

    Quote Originally Posted by Reynhart View Post
    But fights are scripted, so you'll know when you can stay in Deliverance and when you need to switch back to Defiance. So, depending on the situation, you can have enough mitigation, then switching to a huge DPS burst on the fly. As a job design, you're not denied one because of the other.
    And your overall DPS will still be mediocre because you are trading it off for mitigation while in Defiance.

    Quote Originally Posted by Reynhart View Post
    And Berserk, Deliverance and Storm's Path are just for show ?

    I suppose no Fell Cleave, then ?

    Ok ok, you're right. If a WAR stays 100% in Defiance, so no Fell Cleave, and never use Unchained to negate its penalty, yes, its damage will be lower than PLD...
    I compared their basic combos to show the fundamental gap in potencies and why Maim exists.

    Yea, I didn't include Berserk or Deliverance. I also didn't include SwO's AA bonus or Blood Weapon. Yea, I didn't include FC. I also didn't include the massive DoT potency DRK gets from Salted Earth and Scourge or their numerous oGCDs vs. WAR's single oGCD. Those are not directly relevant to why Maim is balanced.

    Quote Originally Posted by Reynhart View Post
    It's really interesting because, you'll either side with "Look at how WAR is awesome" or "WAR is just ok" depending on if people praise or look down on it.

    Oh, and by the way, OF is not the only place where WAR is considered better that the other two tanks. It's also like that in the dev team.
    WAR is obviously a really strong tank. If you were actually providing facts about WAR rather than spewing lies and misinformation, I would have nothing to say. But, you are just saying a bunch of exaggerated or incorrect garbage again.
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    Last edited by Brian_; 09-19-2016 at 05:25 PM.