


There's already the mount & minion from Diadem that hardly anyone could get due to a sheer lack of community interest. If you didn't get it in the first week or two there's no chance.I get the feeling that gear (at least not their silly little ilvl 235 ones) will be what they use to draw people back in. You know whatever new plans they have for spoils is what they are probably banking on bringing "life" back into this content. That or mats for new glamours/higher ilvl gear are being gated in Diadem. Or a new mount. Or a minion. You know the drill.

You know this is a role playing game content shouldn't need gear to make it interesting or fun gear is should be more of a bonus really I'll still have some fun with this even if the gear is lackluster




The mount is/was easy enough to get just being mildly active with Diadem. I know people who literally duo'd or low-manned farmed the 99 spoils for the mount. The fact that the devs have "asked" players to discard the current spoils leads me to believe that everything bought with them now is going to be bought only with some new spoil token- of course I don't fully trust them until I see it with my own eyes, not after Yoshi-P telling 1.0 players to discard beastmen coin currencies when he became Producer (because they weren't going to do anything with them) only to make them a requirement for obtaining a relic weapon near the end of 1.0... But I digress, I'm willing to bet that in 3.4 everyone will have another chance to get that Pegasus if they couldn't be bothered/ weren't around the first time.
The hawk minion though was also gated behind RNG that puts the primal mounts' drop rates pre-nerf to shame. So yeah, I don't expect people to realistically have those hawks the same way the mount was easily worked for.
My original point wasn't about more mounts and minions anyway though, its that just sticking desirable things back in there outside of catch-up gear made out of sugar, spice and RNG dice would breathe life back into Diadem, if superficial.




Sorrry Zeniba my friend, but i don't really agree with it.If they would make it relevant like back in 3.1 then everyone would complain again how easy such good gear will be to obtain. People did complain about that in 3.1 and they just adjusted it to that feedback. 235 is probably the best way as its not much weaker than 240, still somehow relevant and useful for a lot of casual players main characters and for the hc players off classes while not being such a high ilvl that people would complain about it.
Diadem was a new way to get relevant gears and you were not limited as it was and it is actually for tomestone and raid.
I'am a harcore player (A8S cleared) and for me it was really nice to have the possibility to improve my rotations for any jobs during hours, and to get with high luck very good rewards.
Sure the gears raid lost in value but you had to be very lucky and patient to get gears which could replace it.
And people actually complain because they can't have high level gears for all their jobs at once, and there is nothing to do in this game after nearly one month (even with raid) after the launch of a new patch.
I'am in this case right know, I go play other games. Before with Diadem, it was not true.
Diadem was the content which offer to players a new way to play FF XIV and have gears without restrictions, improve skills (a little bit if you cared) and have fun (or not).
And finally, I really don't care if casual players have better gear than hardcore players because what determine the level of a good player is his skills.
So yeah, I'am disappointed by this incoming ilevel 235 gears Diadem...
Last edited by Ceasaria; 09-18-2016 at 09:47 PM.



Well...that only works to a degree.
No matter how good a game or content, repetition is going to make it worse bit by bit. That's just an unfortunate truth. Gameplay can compel for a very long time - LoL captured many gamers for thousands of games of over 20 minutes each without requiring "rewards" for their game, but at some point, things get dull and people need to be convinced to play anyway. In PvE, the fun-falloff is usually quite a bit more drastic, hence you tend to need bigger rewards and rewards people actually enjoy - progression (power) and cosmetics.
That said, the better the content, the later you need rewards to get people to run it. If people are trying something out and dropping it like it's hot or don't bother with it in the first place...chances are it's a content issue.


I wouldn't mind the iLevel being 235 if it has 5 guaranteed materia slots.
As opposed to spending gil on what, glamor and minions? The only thing gil has any value for regarding building up your character is progression. Materials for food and potions, and crafted battle gear for until you acquire superior tomestone gear or raid gear. Like you said, non-extreme or savage content can be done with just about any hodgepodge gear. Gil has no purpose otherwise.


I wouldn't take Diadem overall too seriously, this is just a push to maybe get participation numbers up a bit, and maybe an "apology" for not having the rework finished, but even if it does get some traffic at the start ill be the same as before overall imo. on the plus side can go in as DoL now so yay fishies!, or w/e >.> I mean there is a reason it doesn't get much "attention" in the live letters or trailer, on a positive note though I am still interested to see what the actual rework brings =D




Maybe if this new Diadem place has am increased Hawk rate...
I'm willing to shell out my life savings for one but nobody has one up and nobody wants to go farming. Sad times!
http://king.canadane.com
I said it on the first page and no else but the OP chimed in so I'll repeat here. I have a feeling that the retuned diadem will probably have new crafting mats needed for the next relic step. I could be wrong, but I think it's fairly plausible.
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