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  1. #1
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80

    Please Take A Moment . . .

    I know already, many of you are sick of seeing this topic. That in itself, however is proof of its importance. What is said topic?

    The removal of Grand Company restrictions upon PvP.


    Not a day goes by where I check the boards and see some form of complaint about frontline quetimesand the request of gc removal. Now..as patch 3.4 rolls around, this, what I feel many will agree is the #1 issue involving PvP, is AGAIN ignored, quietly brushed under the carpet by the devs for whatever reason. As such...

    The following is a clear message addressed to Final Fantasy 14's PvP developement team. This is not a petition. We've degenerated beyond that at this point. Rather, this is a [Ivisual acknowledgement][/I] that the devs continue to push into the backround the # 1 request of the PvP community. As follows:




    Developers,

    I cannot speak for the Japanese pvp community, but I am sure both the NA/EU will agree upon the following. That...is that in spite of your excuses and explainations, you continue to ignore the # 1 request of the pvp community- The abolishment of Grand Company restrictions upon PvP regardless of what you say, your actions have spoken for themselves in that you have, at least to the current time, continued to put your own wishes ahead of those of the player/ pvper.

    Time and again, patch after patch after patch, we have asked you in every way possible, to remove the gc restrictions for the sole purpose of drastically reducing que times. Many of us have jobs, some of us go to school, some can only play at odd hours.By removing said restriction, matches, in all logic, would be possible regardless of time as long as the required number of people are available. The fact that we have been willing to endure lengthly que times up to this point is proof of our love for FF14's pvp, in spite of its numerous flaws. Many of us have been here since Wolves Den opened up, the first days of secure and so forth. Granted, you HAVE listened to a great number of our requests for elements in pvp and made changes accordingly. But this 1 change, arguably the most important one of all...is the one you have, to this date and time, in spite of your words.... ignored.

    You, the devs, have stated reasons why said change has not yet taken place. We, in turn, have even asked for something similar to a Mercenary System, where, if player selects the option, similar to 'join in progress' empty slots on alternate granc companies will still be fulfilled while maintaining the lore that we've been forced to support. We haven't even been given this.

    So as stated, this is merely the 'on paper' visual confirmation from the EU/NA community, that in spite of your words up to this time, you continue to ignore the player's request.



    respectfully, The PvP Community







    For those of you who are in agreement with said above statements, if nothing else, please just take a moment to type an "I agree yadda yadda", or even voice your own thoughts.If nothing else, the sole reason of this post is just to make it clear so that at the next fan convention where some guy/ gal says 'we're listening to the palyer base' this post will unitedly say, at least from the humble pvp community... ...no, you're not.



    Let's see if we can get to just 5 pages.
    (40)
    Last edited by Vaeria; 09-18-2016 at 01:57 PM.

  2. #2
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    For once I agree with one of your posts.
    (7)

  3. #3
    Player

    Join Date
    Jan 2015
    Posts
    28
    I agree yadda yadda
    (4)

  4. #4
    Player
    TiramisuMacaron's Avatar
    Join Date
    Aug 2016
    Posts
    317
    Character
    Tiramisu Macaron
    World
    Excalibur
    Main Class
    Warrior Lv 80
    This gets posted every week, hopefully one day they realize how cumbersome gc restrictions are.
    (4)

  5. #5
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    They won't remove it. It's too much of a hassle to drastically change "old" content. It's not justified by their budget.

    "Oh, but all they have to do is remove this 1 line of code right?" I seriously doubt it's a simple thing to do. If I were to guess, I'd say the GC thing is probably nested pretty deep in the system. If it had been simple they would have done something by now.

    Taken how "hard" it is to do something to the GC system, and the popularity of PvP in this game, the ones making the calls deem it not worthy to include GC removal in the schedule. There is probably more to it, but this is basically how I view it.
    (1)

  6. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Guesswhat View Post
    If it had been simple they would have done something by now.
    That's not necessarily true.

    All of the PvP content in this game is still running on the same system. They have the same rules, and they use the same Duty Finder to divide teams. Yet, despite this, Feast and WD were programmed only to have 2 teams and much smaller numbers than Frontlines. Feast, in particular, also has a deviant programming for an 8v8 mode. On that note, ALL Frontline game modes are equipped with alternative 24 man versions. If I remember correctly, Secure also had a 48-man version back when it was first conceived, which was later removed. On top of that, the actual game mode itself was adjusted to reduce the number of capture points depending on team sizes. The only thing that has remained constant was the GC restrictions. That might seem unrelated at first, but the overall size of the match is part of the same system as how teams are divided. If they can make changes to one, then it's highly unlike that they can't make changes to the other. The fact that Feast actually goes out of its way to "balance" teams by dividing players by rank is further proof of this. It might be time consuming, annoying, and a bit of work, but it shouldn't be so hard that it justifies not doing it. It's their baby, after all. They should know it better than anyone.

    Regardless, even if they do have some bizarre reason for why they couldn't do this (they lost he manual or something?), it doesn't make the OP's point any less valid. They have been consistently ignoring us for over a year now. Even if they couldn't retro-actively remove GC restrictions from previous Frontline game modes, there is absolutely NO reason for why they have continued to use the same, almost unanimously hated, system in each subsequent version. GC restrictions were a problem as early as Secure, yet they designed Slaughter, Seize, and Shatter to use the same framework. There's no excuse for that blatant disregard for our wishes. After all this time, the whole lot of them should prostrate themselves on stage at the next fan expo and beg our forgiveness, and even then, it wouldn't be enough to make amends for over a year of such shameful behavior.
    (2)
    Last edited by Februs; 09-18-2016 at 07:02 PM.

  7. #7
    Player
    Evilsyndicatemember's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    51
    Character
    Kitty Mcmeowington
    World
    Cactuar
    Main Class
    Thaumaturge Lv 70
    I agree with your statement. Let's camp outside Yoshi P's house
    (0)

  8. #8
    Player
    Yoruno's Avatar
    Join Date
    Aug 2016
    Posts
    85
    Character
    Rem Minase
    World
    Ragnarok
    Main Class
    Warrior Lv 70
    They should also do away with "shatter" being a stand alone map. They should just make it a frontlines roulette, revamp the old 50 maps to 60, and almost have like a roulette of maps so to speak. So the other ones aren't left dead. By having alternating maps it would stop certain areas from going stale.
    (6)

  9. #9
    Player
    fallenalexiel's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Anela Tumulus
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Pretty please SE.... please listen!

    Oh hey lets get a Navi to pester Yoshi p, then we might get results!
    (1)

  10. #10
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I started doing PvP and getting all hype about it to just run into a WAIT wall....

    It's Sunday it's 3:54pm and I've been Qing since 10am...

    Something is not right with this. It kinda takes the motivation of wanting to do PVP away
    (3)

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