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  1. #71
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Fannah View Post
    Enmity calculation
    It's just that, without any enmity multiplier, it's easy to lose aggro with Plunge alone. So, if you want to take a stray mob, you'd still want to use Unmend, and thus, not really needing to move towards it.
    Especially since you're probably fighting something already, and your party members will thank you for not moving the current target.

    That's why I think that a gap closer is not that important when it comes to tanking. As a DRK, the reason I use Plunge (Apart from increasing DPS) is indeed to counter knockback mechanics.
    (0)

  2. #72
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kitfox View Post
    You don't Plunge on pull.
    Delivers a jumping attack with a potency of 200.

    gotta admit the flavor text is pretty vague on its use besides damage.

    but anyone who have used it, knows it literally acts like shoulder tackle(without the stun), placing you instantly in front of the enemy targetted, even if you dont use it in a pull doesnt mean it cant be used in a pull, and it can and be quite effective as well. thing about most dungeon layouts, sure are a whole lot of 3 mob triangles with one being closer whilst the other two are further back and to the sides, i find it pretty easy to pick those guys up with unleash as soon as i startle them by hitting the one in the front, then you just step forward once and turn and theyre all in a tight line facing you with their back turned to the party...
    I mean its whatever, i dont really see it killing drk if they do or not give a version to pld, war, personally id rather them get even more themed skills, rather than a gap closer. I mean a "jump attack".
    (0)

  3. #73
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kitfox View Post
    You don't Plunge on pull.
    Actually, you do.
    You put Salted Earth then Unmend + Plunge. By the time you're out of the animation lock you can use another GCD.
    (0)

  4. #74
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Gap closers' animation locks don't start when you reach your target, they start when you hit the button. This is an incredibly pervasive misconception- that when you use a gap closer in any context you are subject to the complete and full animation lock regardless, when this is only true when you are in melee range.

    When you use a gap closer from its maximum range, the animation is 90% over once you reach the target, rendering it almost unnoticeable.

    Since its very easy for your entire group to stand at the 15y mark and start dpsing as soon as they see your Unmend animation, the only person you're really hurting by using plunge after the first gcd or two is yourself, since it won't get the slash-down.

    I prefer to put Passenger after Mend, since it still has some range to it.
    (1)
    Last edited by SyzzleSpark; 09-17-2016 at 04:39 AM.

  5. #75
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    When you use a gap closer from its maximum range, the animation is 90% over once you reach the target, rendering it almost unnoticeable.
    The full animation for Plunge is still as long as a GCD.
    So, by using Unmend and Plunge after Salted Earth, you ensure that your DoT start the earliest, that the mob will stay into the AoE and still gain enough aggro to put scourge before your Power Slash combo.
    (0)

  6. #76
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    You're missing a tick on Salt doing that. You can also start with Scourge no matter what your opener is and not lose hate.
    (0)

  7. #77
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    You're missing a tick on Salt doing that.
    What ? That makes no sense.
    (0)

  8. #78
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Reynhart View Post
    What ? That makes no sense.
    What part don't you understand? If you use Salted Earth before you Unmend you're losing that first tick. Unless you're literally pulling with it in which case thats another issue entirely.
    (0)

  9. #79
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    What part don't you understand? If you use Salted Earth before you Unmend you're losing that first tick. Unless you're literally pulling with it in which case thats another issue entirely.
    The part where you don't lose the first tick, since, by the time Salted Earth actually starts, you've already engaged the target.
    (0)

  10. #80
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Reynhart View Post
    Actually, you do.
    You put Salted Earth then Unmend + Plunge. By the time you're out of the animation lock you can use another GCD.
    That's not the point. Why would you use Plunge so early in the opener when you could land it later with Slashing debuff and possible TA? I'd open with Potion, Salt and DP first, then when slashing/TA is up go into physical CDs like C&S and Plunge.

    If you're tanking then there's also the cancer about making melees burn their gap closers to chase after you, or lose dps. In which case you most likely should save your oGCDs for when you drop Grit anyway, and if not dropping Grit, just do the same as above.
    (0)

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