Quote Originally Posted by LineageRazor View Post
That's not quite what I meant. I stated that equipment sets are stored client side. This is easy to check - just log on to someone else's computer, and you'll see that all of your equipment sets are gone. That indicates that your equipment sets were stored on your original computer, and not on the server. **snippage**
Indeed, you are correct.

As you say further into your post, a good solution would be to store gearsets on the server side, which would enable glamour per gearset to be handled server side without worrying about the sync between client and server, since the client would always take it's lead from the server, so to speak.

On the transmission of glamour data, I think the actual graphical assets are already client side, the server sends the data needed to reassemble any and all characters from those assets in your client. So it sends the item ID's for each gear slot for each character along with the appropriate IDs for the character's face and physique, and the client assembles it all piece by piece to render things. Transmitting graphical data from server to client would be very resource intensive and consume bandwidth like it was going out of style.