Quote Originally Posted by Februs View Post
This would be terrible for Pld and War. The lack of a gap closer along with the loss of weapon throw on top of bringing back the cost of sprint would effectively make ranged players immune to Plds and Wars. They might as well just go sit in a corner and play cards while the more mobile players duke it out lol.
Wait, I didn't say take away WT, so tanks will still have it. In this scenario, WT would be given back to meele, and either sprint gets reverted OR one WT be given to the ranged. In the latter option, it would be 3 WT from chasers (ranged, meele, and tank), against one from the chased ranged, unless the defending team co-ordinates. 3 WT might also make healers a bit weaker, while allowing ranged some active defense against being chased.