No, that is abuse able. There would be no stopping people who get lucky with their rating and then proceed to throw games for their friends in order to manipulate the the ladder standing, since you know, they have nothing to lose.
Such faith in our community!
People can already do this if they want via alts. We all know how many alts there are out there.
Dunno why you would have faith when people actively win trade. And you can already technically do this with mains. It's all about not making it easier for people to do it. Rating is pretty much the only deterrent.
Anyway, just because people can do it in a more tedious and timing consuming way doesn't mean you just make it easier for people to do.
Also Koltik realize that would make competition a joke right. You get a reasonably comfortable rank 1 and then tank your rating in order to snipe people who could possibly contest it? Risking rating is the only way to keep it honest. Which is why no other game does what you are suggesting.
Last edited by Aviars; 09-16-2016 at 05:59 AM.
I just can't imagine anyone that is actually capable of reaching Rank 1 being shitty enough to do that, but okay.
Also Koltik realize that would make competition a joke right. You get a reasonably comfortable rank 1 and then tank your rating in order to snipe people who could possibly contest it? Risking rating is the only way to keep it honest. Which is why no other game does what you are suggesting.
Absolutely. This is still a competition we're talking about here, not flat progression. NO ONE, no matter the circumstances, should ever feel safe in a competition. You can, and should, always feel the pressure. Right now, I'd go so far as to argue that Feast doesn't have enough pressure as it is, because the top of the leader boards hardly move at all, no matter how abysmal the win rates are. There's no risk, even among themselves, which is not conducive to a proper competitive environment.
Back on point: I'd support the lowering of tier thresholds solely based on the fact that no one ever makes it to diamond rank. That, for me, is proof that point scaling, matchmaking, and point thresholds need to be looked at with scrutiny and adjusted accordingly. I don't know what it's like on the JP servers. Perhaps a bigger player pool supports the current point thresholds over there, but it clearly doesn't work in NA or EU. As far as I'm concerned, no rank (as well as achievements/titles) should be unattainable so long as the player is willing to grind for it. Given that we have some players in the top 100 who have more than 700 matches played yet are no further than gold or platinum, I'd say that diamond is far beyond what should be considered reasonable.
Last edited by Februs; 09-16-2016 at 07:30 AM.
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