Quote Originally Posted by Bourne_Endeavor View Post
The problem with Parry is it's entirely RNG based. You cannot structure your build around something like that, especially not mitigation. Even changing it to a potential free auto attack wouldn't make it worthwhile because Crit/Det is guaranteed damage throughout the fight.
To be fair, Crit is also entirely RNG based, and yet it is the best possible secondary to stack for most jobs.

No, the problem with Parry, as has already been stated, is that no matter how you tool it, it's a worthless stat on the off tank. To parry something, you have to have an incoming attack - and the off-tank doesn't get any of those in most situations. Parry doesn't just need to be adjusted; it needs to be replaced altogether. Or, as a less savory alternative, it, and the monsters that tanks tank, could be buffed to the point where tanks HAVE to stack Parry just to survive - and even if that happened, you'd have tanks trying to figure out the minimal possible amount of Parry to stack while still getting the job done.

Counterattacks suffer from the same problem; the off-tank gets no benefit. That said, I DO like the idea of tanks getting the ability to counterattack... How about this for an idea? Rather than counterattack, call them opportunity attacks. When a main tank takes a hit, they have a chance to inflict an attack of opportunity - and if that chance succeeds, any other tanks attacking the same target ALSO get a free attack in. Similarly, an off-tank has a chance of triggering an opportunity attack every time they strike the mob, and if it succeeds, the main tank (and any other off-tank) also gets a free hit in. This chance, both when giving or receiving attacks, is greater the higher you stack the stat. The tank is goading the enemy into a vulnerable position, which she and the other tanks can then exploit - seems like a tanky sort of flavor to me.