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  1. #21
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Draw II would solve the whole probability drop problem. Personally, I'd like to see AST take some moves from the old Gambler classes. We still can't use that last constellation they went over in the plot anyway ;_;.
    (0)

  2. #22
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    It would be nice to apply some kind of regen on party while you're on Nocturnal just to let them compete better with SCH's Whispering Dawn on heavy damage situations in low gear. But I know that ain't happening. And Celestial Opposition is nice as it is its quite powerful already letting you extend strong buffs like Collective Unconscious regen, Synastry, Lightspeed and even Mind Potions mind you!
    (0)

  3. #23
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Cyrocco View Post
    We still can't use that last constellation they went over in the plot anyway ;_;.
    It's impossible to open the last gate and live.

    Jannequinard's exact words about the final gate (Source: FFXIV: Atrologian Job Quests (part 6) by Ethys Asher)

    "Lady Leveva tells me that you are nearly ready to open the sixth and final gate. Yes, I said final. We all know there are seven heavens, but opening the seventh is impossible...well except upon death, of course. An attempt to attune with the pole star would be sheer madness and most certainly spell your doom."

    Honestly I'd prefer if we never open the seventh gate to keep its aura of unknown power. Besides, in 4.0 we could use other types of celestial bodies to power us up, like comets or quasars or nebulae.
    (0)
    Last edited by magnanimousCynic; 09-13-2016 at 03:41 PM.

  4. #24
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by magnanimousCynic View Post
    Honestly I'd prefer if we never open the seventh gate to keep its aura of unknown power. Besides, in 4.0 we could use other types of celestial bodies to power us up, like comets or quasars or nebulae.
    Its completly possible that this becomes a thing on storyline for 4.0 skills. Not only that but we are overpowered as Hydaelyn envoys so it would be possible.
    It had been mentioned the devs wanted the power to trade sects in combat but that idea was discarted on early design because it would make AST too powerfull for 3.x content. So who knows for 4.x.
    (0)

  5. #25
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by zuzu-bq View Post
    Its completly possible that this becomes a thing on storyline for 4.0 skills.
    Then that'd just cheapen the lore. They made it pretty clear that no one opened the seventh gate and lived to tell the tale.

    "The seventh gate is impossible to open. Oh you opened it? ok that's nice"
    (1)
    Last edited by magnanimousCynic; 09-13-2016 at 03:44 PM.

  6. #26
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by magnanimousCynic View Post
    "The seventh gate is impossible to open. Oh you opened it? ok that's nice"
    And we all know there is only one Azure Dragoon right? Oh wait.
    (1)

  7. #27
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by FoxyAreku View Post
    I feel the cards are the only thing that they did right with AST.

    Roughly a third of their abilities are dedicated to them, I'm not sure how it could get much better.
    I kinda hate how that worked out. When you get synched to 50 you pretty much have no abilities because every job quest gave you some card trick.
    (0)

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