This sounds phenomenal and would help bridge the gap a little between sch and ast, doesnt sound too op and can totally see it working
This sounds phenomenal and would help bridge the gap a little between sch and ast, doesnt sound too op and can totally see it working
I absolutelly love this.
Or maybe when you use CO it will give you a "buff" similar to SCH's DT/ET that for the next cast of Aspected Helios/Benefic your shields will have double potency (shields only, not heals) then the buff wears off.
But if Nocturnal CO is buffed then Diurnal CO would fall off a bit....
I think they need to rework the ability for both sects
Maybe For Nocturnal CO it would double the shields (instantly or for the next cast only)
And for Diurnal it would turn the remaining ticks of Aspected Helios/Benefic HoT into healing.(Similar to BLM's thunder proc but for the remaining duration only)...idk something.
To be really honest though.... i wish AST had more card related stuff, it's the only thing that differentiates them from the other healers but it feels so....meh...
I feel the cards are the only thing that they did right with AST.
Roughly a third of their abilities are dedicated to them, I'm not sure how it could get much better.
Every new AST or non main ast are all "omfg it's so hard to remember all the card"
When all current trained ast are like "Meeeeh i'm bored.... Gimme more card to play with... 24 combi is too easy"
I don't want more to play with D: I want less RNG screwing me over and making me feel like I shouldn't have even wasted an oGCD
No, ast shouldn't be dps boost or tank CD on demand
It should be the fun crazy bonus that come out of nowhere
Like crit
More fun card could be cool !
If they add more cards and they're all 100% situational like 4 of the cards right now, I'll probably drop Ast.
Crit is a fun stat though, I wouldn't mind getting a Crit card added. ...Or we could change Spear's effect to a Crit bonus.
Crit bonus on Spear would be vile. All they need to do to spear (if anything, as far as I know or care it's working as intended) is have it speed up all cooldown timers and not just the ones used while it's active so it doesn't goof over any class that's very buff-reliant (MCH mains I'm looking at you).
I love the idea mentioned in this thread about a CO change though. Having it double Noct shields sounds like exactly what we need to balance us out with SCH and make us a viable choice for learning content as well as farming it!
Last edited by Quoyan; 09-04-2016 at 08:46 AM. Reason: Autocorrect pls
Situation
That's exactly what card are for
If it doesn't fit the current moment save it for later that's the whole concept
So yes more card and thing to plan for us because it is the fun part of the job !
Beside card doesn't affect your healing power so you can do your healer job without them
.....
Crit card that Would be too op
Just imagine a Monk helped by a dragoon and with enhanced crit card
That would be sick XD
Reduced cooldown is cool
First i hated it but then i used it with LA and CO and it's marvelous
The problem with adding newer cards without removing or merging older cards is that would make getting a specific card less likely. Even if only 6 new cards came out, the chances of drawing a specific card would drop from 16.6% to 8.3%. Astrologians already get screwed on RNG with just 6 cards and Shuffle being reworked into Redraw, I don't want to imagine that with twice the RNG. Adding cards for the sake of just having more cards is a bad idea anyway you look at it. This isn't considering the fact that only Balance and Arrow are worth using Hold for 90% of the time.
With the exception of Spear, all card effects are very basic buffs. Adding *insert arbitrary number* cards would just be bloat as-is without changing the fundamentals of cards being player buffs. Besides the idea of a Critical Chance/Damage card, there wouldn't be much left besides niche things like "buff x resistance by y%" which is pointless as more and more attacks use darkness damage, ignoring a majority of resistances.
How is that different from an Enhanced Balance while Ninja uses Trick Attack?
Last edited by magnanimousCynic; 09-10-2016 at 07:52 AM.
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