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  1. #11
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    This sounds phenomenal and would help bridge the gap a little between sch and ast, doesnt sound too op and can totally see it working
    (0)

  2. #12
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nekotee View Post
    ...
    I absolutelly love this.

    Or maybe when you use CO it will give you a "buff" similar to SCH's DT/ET that for the next cast of Aspected Helios/Benefic your shields will have double potency (shields only, not heals) then the buff wears off.

    But if Nocturnal CO is buffed then Diurnal CO would fall off a bit....

    I think they need to rework the ability for both sects
    Maybe For Nocturnal CO it would double the shields (instantly or for the next cast only)
    And for Diurnal it would turn the remaining ticks of Aspected Helios/Benefic HoT into healing.(Similar to BLM's thunder proc but for the remaining duration only)...idk something.

    To be really honest though.... i wish AST had more card related stuff, it's the only thing that differentiates them from the other healers but it feels so....meh...
    (1)

  3. #13
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Muahbec View Post
    To be really honest though.... i wish AST had more card related stuff, it's the only thing that differentiates them from the other healers but it feels so....meh...
    I feel the cards are the only thing that they did right with AST.

    Roughly a third of their abilities are dedicated to them, I'm not sure how it could get much better.
    (0)

  4. #14
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Every new AST or non main ast are all "omfg it's so hard to remember all the card"
    When all current trained ast are like "Meeeeh i'm bored.... Gimme more card to play with... 24 combi is too easy"
    (0)

  5. #15
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I don't want more to play with D: I want less RNG screwing me over and making me feel like I shouldn't have even wasted an oGCD
    (0)

  6. #16
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    No, ast shouldn't be dps boost or tank CD on demand

    It should be the fun crazy bonus that come out of nowhere
    Like crit

    More fun card could be cool !
    (0)

  7. #17
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    If they add more cards and they're all 100% situational like 4 of the cards right now, I'll probably drop Ast.

    Crit is a fun stat though, I wouldn't mind getting a Crit card added. ...Or we could change Spear's effect to a Crit bonus.
    (2)

  8. #18
    Player
    Quoyan's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    26
    Character
    Seiya Quoyan
    World
    Louisoix
    Main Class
    Red Mage Lv 70
    Crit bonus on Spear would be vile. All they need to do to spear (if anything, as far as I know or care it's working as intended) is have it speed up all cooldown timers and not just the ones used while it's active so it doesn't goof over any class that's very buff-reliant (MCH mains I'm looking at you).

    I love the idea mentioned in this thread about a CO change though. Having it double Noct shields sounds like exactly what we need to balance us out with SCH and make us a viable choice for learning content as well as farming it!
    (1)
    Last edited by Quoyan; 09-04-2016 at 08:46 AM. Reason: Autocorrect pls

  9. #19
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rennies View Post
    If they add more cards and they're all 100% situational like 4 of the cards right now, I'll probably drop Ast.

    Crit is a fun stat though, I wouldn't mind getting a Crit card added. ...Or we could change Spear's effect to a Crit bonus.
    Situation

    That's exactly what card are for
    If it doesn't fit the current moment save it for later that's the whole concept
    So yes more card and thing to plan for us because it is the fun part of the job !

    Beside card doesn't affect your healing power so you can do your healer job without them

    .....

    Crit card that Would be too op

    Just imagine a Monk helped by a dragoon and with enhanced crit card
    That would be sick XD

    Reduced cooldown is cool
    First i hated it but then i used it with LA and CO and it's marvelous
    (0)

  10. #20
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nekotee View Post
    That's exactly what card are for
    If it doesn't fit the current moment save it for later that's the whole concept
    So yes more card and thing to plan for us because it is the fun part of the job !
    The problem with adding newer cards without removing or merging older cards is that would make getting a specific card less likely. Even if only 6 new cards came out, the chances of drawing a specific card would drop from 16.6% to 8.3%. Astrologians already get screwed on RNG with just 6 cards and Shuffle being reworked into Redraw, I don't want to imagine that with twice the RNG. Adding cards for the sake of just having more cards is a bad idea anyway you look at it. This isn't considering the fact that only Balance and Arrow are worth using Hold for 90% of the time.

    With the exception of Spear, all card effects are very basic buffs. Adding *insert arbitrary number* cards would just be bloat as-is without changing the fundamentals of cards being player buffs. Besides the idea of a Critical Chance/Damage card, there wouldn't be much left besides niche things like "buff x resistance by y%" which is pointless as more and more attacks use darkness damage, ignoring a majority of resistances.

    Quote Originally Posted by Nekotee View Post
    Crit card that Would be too op
    Just imagine a Monk helped by a dragoon and with enhanced crit card
    That would be sick XD
    How is that different from an Enhanced Balance while Ninja uses Trick Attack?
    (2)
    Last edited by magnanimousCynic; 09-10-2016 at 07:52 AM.

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