Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 138
  1. #91
    Player
    Shelia's Avatar
    Join Date
    Mar 2011
    Posts
    160
    Character
    Yarentai Horo
    World
    Exodus
    Main Class
    Red Mage Lv 67
    I really dislike the repair system... it pretty much forces you to pick up crafts, or else you're stuck either paying extravagant amounts of gil for repairs by NPC. PC's don't even count, because most people don't bother to look in your bazaar anyway and if they do it takes forever to find people who will repair your gear for a reasonable fee. If it was just like... one universal method of repairing things (repair hammers, like in oblivion), then I'd be totally cool with it. The fact that I have to get my crafts pretty high just to repair something really bothers me, especially when my crafting rank is required to be higher than the armor itself.
    (0)
    ☆ space trash ☆

  2. #92
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    umm ffxi bonecraft.... it is harder to craft in ffxi. as getting mats were even more of a pain. I still would give/ do craft for free it is just who I am

    In ffxi i gave ppl okote for free. And those are a pain to get

    I don't take mmo to seriously, just enough to realise i talk with humans and treat them as such. I personally don't care for rewards when I'm just happy to help a fellow player out. MMo are games, Abd I crafted in many of them I find it fun actually, and consider it something for me to do. I don;t treat it like a job where I require payment.
    (0)
    Last edited by Kilta_Firelotus; 03-17-2011 at 01:48 PM.

  3. #93
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    51
    I hate repairing items. I guess they do it to make crafters more useful. It would be tight if they just made more items for crafters to craft and take away durability.
    (0)

  4. #94
    Player
    Shelia's Avatar
    Join Date
    Mar 2011
    Posts
    160
    Character
    Yarentai Horo
    World
    Exodus
    Main Class
    Red Mage Lv 67
    I don't see what giving people O-kote has to do with anything, because you can't craft them (as far as my knowledge goes). Also, for the most part FFXI != FFXIV. Bonecrafting in one game doesn't have much to do with another... I think the other person was referring to crafting in XIV.
    (0)
    ☆ space trash ☆

  5. #95
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Shelia View Post
    I really dislike the repair system... it pretty much forces you to pick up crafts, or else you're stuck either paying extravagant amounts of gil for repairs by NPC. PC's don't even count, because most people don't bother to look in your bazaar anyway (and if they do it takes forever to find people who will repair your gear for a reasonable fee). If it was just like... one universal method of repairing things (repair hammers, like in oblivion), then I'd be totally cool with it. The fact that I have to get my crafts pretty high just to repair something really bothers me, especially when my crafting rank is required to be higher than the armor itself.
    a couple misconceptions you have there

    your crafting rank can be 10 below the item you want to repair, it doesnt have to be above
    also, those of us who do alot of repairing at camps check every time we get to camp usualy(i know i do), but sometimes the really high level gear can be an issue, in those cases you need to learn to suck it up and throw out a shot(alot of people hate doing this, yet it really is effective, just be sure to be specific as to what you need)
    as for asking for extravagant prices, im curious what kind of prices youve been asked to put up for repairs. most of us are happy with 3k per piece....(a few exceptions as some stuff, electrum for one, costs much more then 3k to make)

  6. #96
    Player
    ckb's Avatar
    Join Date
    Mar 2011
    Posts
    57
    Character
    Pain Ita
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kilta_Firelotus View Post
    CKB you must never played many rpg. Most solo rpg do have repair systems. Like elder scrolls or fall out.
    No, lol been playing rpg's since the late 80's. I prefer JRPG over Western RPG for a reason. I am not a fan of games like Elder Scrolls. Repair is not an FF system so it should not be in it, IMO.

    @ TheVedis
    I said things that artificially impede progress, please do no distort what was clearly stated. If repairs were quick like (in a game I loathe) then it probably wouldn't matter but as it stands they are not.
    (0)

  7. #97
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I would prefere repair level to be half of the optimal level, i dont feel like lvling all DoH to 40 to repair my gears..even now items like my Champions Lance doesnt get repair often by "seek repair", mayb overnight if im lucky.
    also on the note, i would like to add multiple jobs to repair single items, for example, to make a bronze dagger, both the carpenter and smithing is involved, and why not for repair?

    ex. Champions Lance OPT lvl 50 - therefor repair level 25. It is made by Carpenter but uses items like Lance Head and Leather starp.. so why not have Smithing or leatherworker as repair as well?
    (0)
    Last edited by Synapse; 03-17-2011 at 01:49 PM. Reason: added "OPT lvl 50 - therefor repair level 25."

  8. #98
    Player
    Shelia's Avatar
    Join Date
    Mar 2011
    Posts
    160
    Character
    Yarentai Horo
    World
    Exodus
    Main Class
    Red Mage Lv 67
    Quote Originally Posted by TheVedis View Post
    a couple misconceptions you have there

    your crafting rank can be 10 below the item you want to repair, it doesnt have to be above
    Ok, I know from experience this isn't true. I tried repairing a lv20-something robe with a lv15 weaver, and my attempts failed 8 times out of 10. That's a HUGE waste of materials.
    as for asking for extravagant prices, im curious what kind of prices youve been asked to put up for repairs. most of us are happy with 3k per piece....(a few exceptions as some stuff, electrum for one, costs much more then 3k to make)
    I didn't say people charged a lot. lol
    The repair NPC does. As it stands right now it costs about 40k to repair my gear at an NPC.
    (0)
    ☆ space trash ☆

  9. #99
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Shelia View Post
    Ok, I know from experience this isn't true. I tried repairing a lv20-something robe with a lv15 weaver, and my attempts failed 8 times out of 10. That's a HUGE waste of materials.


    I didn't say people charged a lot. lol
    The repair NPC does. As it stands right now it costs about 40k to repair my gear at an NPC.
    ah ok, so you were within 10 levels and were able to repair the item

    when people say they cant repair an item, i take that as not even being able to attempt it.....but being 5 below optimal level is still being able to repair it, even if its not super succesful right off the bat(so i just misunderstood what you said basicaly)

    and yeah, i misread your extravagant fee thing too, people usualy will repair you for reasonable fees(offer 3-5k even, which is rather easy to get, and youll get repaired real quick)
    theres also a reason you rarely see people offering alot for repairs...its cuz they already got their repairs....something maybe to take a hint on.(not saying you should pay alot, but it does help to get stuff repaired that much quicker)

  10. #100
    Player
    Fieros's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Snoz Berry
    World
    Leviathan
    Main Class
    Arcanist Lv 48
    Quote Originally Posted by Synapse View Post
    i would like to add multiple jobs to repair single items, for example, to make a bronze dagger, both the carpenter and smithing is involved, and why not for repair?
    Allowing repairs to be performed by multiple DoH classes is an interesting concept. As a crafter working up all the professions simultaneously, it makes no difference to me. However, someone choosing to specialize in one or a few crafting classes would expand their options for repairs. This would help everyones broken gear get fixed faster.

    My concern would revolve around this change reducing class identity for DoH classes. Allowing a carpenter to utilize smithing materials to perform repairs as you suggested would be convienent, but takes away from the idea that carpenters are experts with woodworking materials- not bronze nuggets. It's something I have little trouble overlooking, but there might be some others that find issue here.
    (0)

Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast

Tags for this Thread