The people who think WM was a good addition for BRD clearly never played effectively or looked into the class with a lot of depth.
WM was not and never will be a BRD skill, it was copied and pasted off MCH.
It took away our auto attack, which makes the overall DPS of BRD lower, rewrote skills AND rendered some useless, not to mention the skill itself is casted and has a 15 second cool down, rather being toggled.
People who claim nonranged DPS lost the most DPS back in 2.X is also suspect, as BRD has traditionally been the weakest class in terms of damage, as the whole point was to focus on mobility and support, rather raw damage like MNK and DRG, or high amounts of burst damage like BLM flare spam.
SE has collectively destroyed the class and added more layers to play it effectively, a BRD players must maintain support, while being an on the fly esuna/leeches machine, all while being stuck behind a skill that we can't stance dance out of like MCH or WM, without fear of being locked out of Empyreal Arrow or Iron Jaws, two of our most heavily used skills.
Last edited by Jetstream_Fox; 09-13-2016 at 06:09 AM.
this. most of the people who say it's ok have never mained it and played it extensively in raids and trials, and as such from the outside, they would see that the class is functioning 101% ok.
and this from an MCH; who are more mobile than BRDThere have been mechanics designed to target ranged/players at range, and party-wide damage does happen. Not only that but positionals aside, melees can be just as mobile as ranged, the difference being that they cannot fight AT range. And while not to the extent of BRD/MCH, they too provide party support, and at no penalty to their primary fuction. So limiting our movement in exchange for extra damage (that we then lose anyways for providing said support) is old logic that needs to be reviewed.
Last edited by Astyrah; 09-13-2016 at 06:07 AM.
All these people that don't play bard complaining about how bards should stop complaining about their jobs. Wait what?
Fraid not. Just running PotD doesn't really give you the full experience that most bards here went through.
Captain's Log: Day 447 since release of Heavensward.
Non-BRDs still salty about BRDs who continue to dislike an unnecessary change (for the sake of change), even if said BRDs have either adjusted or hung their bows up.
Just because BRDs complain about it doesn't mean they haven't adjusted or haven't moved on. I can function with that stupid thing, well enough to do decent DPS. I have also moved on to a different job that I like less, because it's not BRD. I mean, that's the way it is, but BRD doesn't have to go silently into the night.
I believe the pont they were making is that you did not main the class from 2.0 - 3.0. Meaning you did not run through all the content playing a class at level 50 to end of 2.0 that had an established play style that then, quite suddenly, changed and turned the class on it's head.
I agree with you, and I want to say that I know that a good Bard could put up good DPS numbers with the older play style (pre-HW). The thing is, that the changes to Bard with HW did is make a job/class that was extremely accessible much harder to play effectively. I mean, there is still a big difference between a good bard pre-HW and an average Bard pre-HW. But the point is that Bard offered a very forgiving play style making it easier for folks to handle AoEs since they could always move, and as long as they remembered basic DoT attack rotations they could still do better than auto-attack damage with ease.SE has collectively destroyed the class and added more layers to play it effectively, a BRD players must maintain support, while being an on the fly esuna/leeches machine, all while being stuck behind a skill that we can't stance dance out of like MCH or WM, without fear of being locked out of Empyreal Arrow or Iron Jaws, two of our most heavily used skills.
I know a player who loves the game, won't ever play end-game, and who will never manage the complexities thrust on Bard with HW. So forever in any higher level content, many others will consider him a bad player, not because he's actually bad. It's because he can handle the main framework of the Bard as a DPS, but not the more complex elements that require pre-planning to use and attention to maintain.
I'm not saying that Bard is easy to play or that being a really good Bard is easy, it's not. But performing reasonably as a Bard used to be within the reach of far more players than it is now. It's a shame that this changed because when I looked at the game before starting way back in 2013, I knew that Bard would be good for the player I am thinking of, and he's loved it. That's changed though. I'd like to see the accessibility of Bard come back.
Last edited by Kosmos992k; 09-13-2016 at 07:12 AM.
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