Thanks for the info guys. Makes me want to Bard more in feast. I played Summoner the most in 4 on 4.
Thanks for the info guys. Makes me want to Bard more in feast. I played Summoner the most in 4 on 4.
Who are you again?
Checked both current and last season and I don't see you.
Smn is the king of pressure if played well. Whm in particular struggles to keep up with the amount of damage rolling on all targets and can be forced into using precious cool downs, that would have otherwise prevented your sneaky burst, if the healer had any awareness of what your class is capable of and at what interval.
The same can be said for Brd. If they keep their dots up on multiple targets their burst can only be prevented by a tank that is watching their buffs or a sleep from blm or whm.
Burst obviously is where you will gain the most ground on a healer when you are trying to kill one of their team mates but to say that "fluff damage" is pointless is foolish.
Just adding to I'sau argument about Malady spam too on SMN pressure. And the constant pressure of BRD dots can be a mindgame for Purify waste also let you just turn on whoever you want to Windbite and burst down. So the "fluff" damage in the end is adding to your burst.


I think I ended Season 1 with 800 score, couldn't get higher because started late and ques were dead by that point. But I've played SMN extensively both before and after nerfs, and now switched to a bard for better bursts. Less overall damage, more kills:
You see, with only 100k damage you can do 5 bursts=kills and win a match, you don't really need 240k of fluffed damage for this.
How do you do like no damage as brd? Do you just afk when your burst is down. Ive seen a DRG get 6kills and only amount to 70k damage, because he only ever went after last hitting like Frontlines, Top-Notch. Also that healer has 0 medals, and only died once. Hmmmmmmmmmmmmm...I think I ended Season 1 with 800 score, couldn't get higher because started late and ques were dead by that point. But I've played SMN extensively both before and after nerfs, and now switched to a bard for better bursts. Less overall damage, more kills:
You see, with only 100k damage you can do 5 bursts=kills and win a match, you don't really need 240k of fluffed damage for this.
You are right, I get more kills with less damage and can win more games with Bard than my summoner.I think I ended Season 1 with 800 score, couldn't get higher because started late and ques were dead by that point. But I've played SMN extensively both before and after nerfs, and now switched to a bard for better bursts. Less overall damage, more kills:
You see, with only 100k damage you can do 5 bursts=kills and win a match, you don't really need 240k of fluffed damage for this.


I often run back to base when a healer is dead, or we all are backing up if second dps is dead. No point to stay and suicide, right? Which results in lower overall damage but also gives time to recharge barrage.

I still don't understand how 100k dps is acceptable as bard. Even if you are bursting correctly it's not hard to avg between 160-200k per match. The only time i have hit 100k is if the melee I'm with rekts the other team and we end the match early. If you aren't keeping up with sustained damage on the opposing team then you aren't playing bard optimally. By having constant damage and lucky crits you can have a healer waste cd's and when you're actual burst is up they may have a harder time trying to heal.
Everyone plays how they want to play but what separate's a manageable bard from a scary bard is that "fluff" dps.

http://imgur.com/ugeGX15
http://imgur.com/LOBevqn
http://imgur.com/8AAZiBb
Some matches from weeks ago. Notice my avg kill rate with whm as opposing healer. When scholar is opposing healer i have more assists because I can set up a kill but harder to one shot by yourself IF the healer is good.
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