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  1. #1
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23

    Summoner needs a slight buff.

    Pretty much every regular PvP player says DRK and SMN are trash tier now. I barely see any main SMNs in Chaos's Top100, let alone with over 47% win rate (comparing to some BLMs with 60% and more). The nerfs were too harsh, Dots were a good chunk of SMN's dps, but now Bio does only 160 potency over it's whole duration which is less than Ruin III. All 3 Dots are easliy healable, and are usually purified by awared players instantly before Fester, sometimes resulting in a lost AF stack and burst as it requires all 3 stacks.
    The burst is very important in The Feast but SMN's is kinda weak, around 1000 potency less than bard's. Almost impossible to kill anyone with it unless target's HP is half/low.
    That leaves SMN currently as a support job and not proper full force dps, with a role of weakening targets HP for melee LBs and binding with Blizzard II/Tri-bind to help a healer.
    (3)

  2. #2
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    SMN is definitely not trash tier. Just very few play it right. They also are not able to solo healers, so are more reliant on melee to do that. I'd take a good SMN over BRD/MCH/BLM any day in solo Feast.

    SMN runs a healer out of MP, and applies constant pressure / periodic burst for finishing targets. Other ranged just apply burst every so often without the constant pressure. It's different, but it's not bad by any means. A good SMN is scary.
    (6)

  3. #3
    Player
    TiramisuMacaron's Avatar
    Join Date
    Aug 2016
    Posts
    317
    Character
    Tiramisu Macaron
    World
    Excalibur
    Main Class
    Warrior Lv 80
    Oh god... no, just no. My mp pool hurts just thinking about it.
    (2)

  4. #4
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    MP drains fast with any dps composition, especially on scholars, Adlo costs more MP than Cure II. I don't know why they don't use full Piety+Crits builds, much more useful in pvp than Spell Speed or Determination. Even worse if they have all Vitality accessories.
    (1)

  5. #5
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Smn is plenty powerful, if it's being used correctly. Even post-nerf, it has excellent stopping power if it is allowed to cast freely. The nearly constant barrage of status effects and chip damage is a nightmare to deal with. The only saving grace is that it is generally a glass cannon. It's no surprise that it has the potential to under perform in a smaller, arena, setting, where it doesn't have a swarm of teammates to hide behind. Blm suffers the same drawbacks, and they're being nerfed further, not buffed.
    (1)

  6. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SuperZay View Post
    I don't know why they don't use full Piety+Crits builds, much more useful in pvp than Spell Speed or Determination. Even worse if they have all Vitality accessories.
    I don't heal PvP, myself, so I could be way off on this one, but I imagine this had a lot to do with resource management and burst potential. Bursts are not like tank busters in a raid. You're not getting the damage in one single large hit. You're getting it in multiple smaller hits. Having a faster reaction time is more useful in that situation than a flat out stronger heal. Further, having a bigger mana pool to draw from doesn't mean much if you're not casting fast enough to heal through the bursts.

    I experience this same thing myself, though to a smaller extent, on Pld. Clemency is a slow and clunky 2 second cast bar. I can use it to supplement a healer, but I can't use it to save someone from a full burst. It's just too slow. It also burns my Mp really quickly, which makes mp regen a pain. After a heavy burst of healing, I really rely on downtime to allow for a natural regen. Any time the enemy is forced to retreat back into their base is invaluable time for rest and replenishment. I can't say for sure, but I imagine that most healers have similar concerns when healing in Feast. Striking a balance between speed and available resources would be something to consider when putting together their builds.
    (0)
    Last edited by Februs; 09-10-2016 at 11:18 AM.

  7. #7
    Player
    Anchored0wl's Avatar
    Join Date
    Mar 2015
    Posts
    27
    Character
    I'sau Saisei
    World
    Behemoth
    Main Class
    White Mage Lv 60
    The ranged role in feast is support. You nailed that one on the head.
    All 4 ranged classes can get kills on their own but their main role is to weaken or supplement the rest of their team's damage or provide peels under certain conditions.
    Regarding the use of fester, you should not open with fester. You should be using energy drain or painflare if your goal is dreadwyrm trance off the bat.


    How are you using tri disaster?
    (0)
    Last edited by Anchored0wl; 09-10-2016 at 12:06 PM.

  8. #8
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I think SMN is the weakest job at this moment. Them and the BLMs. I think SMN is even weaker than BLM because BLM has some self defend skills like their barrier and teleport, can also AoE sleep but SMN has nearly nothing.

    I don't even use purify for tri-disaster anymore, better save it for something else. Deathflare is like a scratch now. It does as much damage as my Raiton, for god sake.

    I agree that SMN need a little buff.

    But BRD and MCH should be nerfed a little, too.
    (4)
    Last edited by Evangela; 09-10-2016 at 03:57 PM.

  9. #9
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    ALL ranged DPS apply pressure to healers, it's not unique to SMN. How come BRD, BLM, and MCH get this same "pressure applying" pro that SMN apparently has, but better, AND have better burst and CC on top of it? SMN burst is nullified with a cooldown (not that I'd recommend doing it in every case but it's something unique you can do to counter SMN that you can't counter the others with), they have garbage CC like a SIX SECOND BIND with a long cast time that can be LoS'D, and blizzard II which is actually pretty good. Other than that though they're sitting ducks. BLM are damage and CC monsters with infinitely better defensive cooldowns, BRD has hugely frontloaded burst that HAS to be answered with stunlocking or debuffing, MCH sick burst that actually goes on for much longer than BRD so even if you don't kill someone within 3 or 4 GCDs you're still going until they're fucked, along with some pretty good CC too, both those jobs also have Manasong/Report which is essential for drawn out fights.

    But nah man, SMN has bane, that means they're in a good spot. You can bane 3 gimped DoTs, it's great! Face it, the other ranged DPS are better supports and better damage dealers. SMN may not be completely dumpster tier but in comparison to the others it may as well be. The greatest tool they have is Miasma II (which is usually very underutilized by people) and bane.
    (1)

  10. #10
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Praesul View Post
    they have garbage CC like a SIX SECOND BIND
    This is actually super irritating to tanks, just fyi. Binds are one of the worst CC's to deal with for a tank, right up there with stuns, because neither Pld or War have access to Fetter Ward. A well timed bind can completely screw with a Pld's support utility and throw a massive wrench into a War's burst rotation. Of the two, Pld's do have access to Tempered Will, but it has an obnoxiously long CD timer. They only use it around 3 times a match, on average. Some of the most irritating CC I've ever had to deal with has been at the hands of Smn's who make good use of their binds.
    (0)

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