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  1. #10
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    In my opinion. It is the players who lock it themselves in this.

    Let's put a example:

    Normal daily roulette. We got Aurum Vale (is not hard, but can be challenguing for newies). We get a pro-hyper-megallevel tank with item elvel 50000000, 67000 runs on Alexander Savage (or any other player, doesn't matter really) and the best loot in the game, and we get few newies or low level character ungeared. The mega-tank leaves or force DC beacuse want a quick dungeon and dont' want spent more than 5 minutes in a dungeon.

    Let's say SquareEnix add a challenguing labirynth dungeon with puzzles and hard enemies like a lot of people suggested here (including myself). People enter, get a slow and hard dungeon. Then leaves of force DC. Come to the forums: "Please, SE, remove labirynth and puzzles from dungeons, we cannot speedrun everything!!! I don't like stay more than 20 minutes in a dungeon, must be done quick and if possible, and let me blame if the others have low DPS!"

    Then stay those who are at level 60 but they didn't bother in learn how to use a class.

    This is my vision of the situation. Is not only low skilled players as most people sugested (oh yeah because ALL is their fault >.>). "Pro players" (or whatever you want call them) and speedrunners are the core or the problem for me. Dungeons have become just a race and a show of who can get DPS high numbers. And the behaviour or speedrun everything is telling the devs what is people doing and that's what's giving us.


    So, yes. We need first change the mentality. And, most of all, stop with the Speedrun mentality. Then maybe we can get something interesting.
    (13)
    Last edited by Xlantaa; 09-09-2016 at 08:07 PM.