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  1. #71
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by CaptainLagbeard View Post
    Well, the typical FF Samurai would be a DPS in Fending gear... That's most likely not gonna happen, tanks kind of need their gear.

    But to make an unarmored Samurai styled DPS class, could easily base it on this... http://finalfantasy.wikia.com/wiki/Parivir_(Tactics_A2)
    Good read, they could possibly do this for a dps then sorry never played any of the advanced tactics games so i was unaware
    (0)

  2. #72
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ADVSS View Post
    Good read, they could possibly do this for a dps then sorry never played any of the advanced tactics games so i was unaware
    There's a bunch of good classes they could bring over from the tactics advance games, but the thing is barely anyone played them so nobody knows of them....
    (0)

  3. #73
    Player Kusanagi7's Avatar
    Join Date
    Jan 2014
    Location
    Limsa
    Posts
    478
    Character
    Primal Ishtar
    World
    Moogle
    Main Class
    Arcanist Lv 100
    Naginata c:
    (0)

  4. #74
    Player
    Sciwolf's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Tor Kara
    World
    Balmung
    Main Class
    White Mage Lv 70
    reminds me of those cool akira kurosawa movies. It was always a katana and a wakizashi
    (0)

  5. #75
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Sciwolf View Post
    reminds me of those cool akira kurosawa movies. It was always a katana and a wakizashi
    You know I was also thinking of something similar. Why not a class that dual wields different weapons. I mean for us ninjas, our pair of daggers are classified as one wepon forever preventing me from carrying different knives in my hands.
    So why not give a class offhand weapons?
    Katana and Wakizashi, Katana and Kanabo, Kanabo and Wakizashi
    (0)

  6. #76
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Balipu View Post
    You know I was also thinking of something similar. Why not a class that dual wields different weapons. I mean for us ninjas, our pair of daggers are classified as one wepon forever preventing me from carrying different knives in my hands.
    So why not give a class offhand weapons?
    Katana and Wakizashi, Katana and Kanabo, Kanabo and Wakizashi
    As I understand it, it was explained that it was an issue with balance of two different weapons and the need for twice work being involved in gathering the two different weapons. It was decided that the design of the PLD classes ( the need to gather the Sword and Shield separately) was not something they felt was fair. This is why the NIN job was not allowed to use different weapons and instead uses it's paired daggers/ short swords.
    (0)

  7. #77
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Alacran View Post
    As I understand it, it was explained that it was an issue with balance of two different weapons and the need for twice work being involved in gathering the two different weapons. It was decided that the design of the PLD classes ( the need to gather the Sword and Shield separately) was not something they felt was fair. This is why the NIN job was not allowed to use different weapons and instead uses it's paired daggers/ short swords.
    Oh. Well it does make sense from a gearing up standpoint. Although if they reall wanted they could still sell it in a set. Like naming them: Pair of samurai swords or pair of samurai weapons. So still technically one main hand weapons but two distinct ones visually.
    (0)

  8. #78
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by CaptainLagbeard View Post
    Well, the typical FF Samurai would be a DPS in Fending gear... That's most likely not gonna happen, tanks kind of need their gear.
    Samurai in Final Fantasy games have a history of supportive and defensive abilities as well as some named characters having straight up tanking abilities (Auron). They have more credibility as a tank job than Dark Knight ever had and yet we still got DRK. DRK often has high attack but low defensive stats while samurai usually have high-ish attack but also strong defensive stats. Hell in some games the Knight class has more attack than the Samurai class. Samurai's identity in past FF games has been a varied one in terms of role meaning they could implement it as pretty much any role if they see fit.

    Any argument of "It was a dps in past games!!!" Can be immediately thrown out the window because we have Dark Knight tank and it's a job that had far less merit in past abilities for tanking than Samurai did.

    As for Parivir, it's pretty much the only example of that archetype of samura and it's decidedly NOT called a samurai (same goes for Swordmaster in Bravely). So adding samurai in ffxiv as that style is honestly a disservice as that is not the "Samurai" of Final Fantasy. Every iteration of the Samurai job in Final Fantasy bears it's iconic armor and helmet, any samurai-like class that doesn't is specifically not called a samurai (Parivir, Swordmaster, Auron, Mononofu, etc)
    (2)
    Last edited by Shippuu; 09-08-2016 at 05:46 AM.

  9. #79
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    SAM not getting Naginatas. Think about it. Lancer Arms includes all kinds of polearms: Spears, Lances, Halberds, Harpoon, Forks and their law weapon is a Naginata. PLD weapons include broadswords, short swords, gladius, longswords, knight swords, bastard swords, scimitars, rapiers. But how many variations of a Naginata could a SAM get to make it fundamentally different from DRG weapons?

    DRG weapons make up Polearms from all different cultures. I'm positive if there's near-eastern equipment, DRG woul get a naginata, just how 3.0 gear focus a lot on knightly/medieval equipment with the Halonic/Orthodox gear.

    Also, many of DRG's weaponskills involve SLASHING motions (although piercing damage is dealt). Katanas on the other hand are thinner and lighter than DRK weapons and are sheathed at the side rather than the back, therefore you can have iaido animations and such to make them fundamentally different. Naginatas were use almost exactly like glaives were, so there's not much difference in those combat techniques, but katanas were used differently from greatswords, the stance, the grip, the draw cuts, were all different. SAM will not get naginatas, cut it out.



    Samurai in Final Fantasy games have a history of supportive and defensive abilities as well as some named characters having straight up tanking abilities (Auron)
    Nobody in FFX was a single class. Yuna- White Mage/Summoner, Riku- Monk/Thief, Kimhari-Blue Mage/Dragoon, Wakka- Gambler/Ranger, Auron- Samurai/Knight.

    Auron's defensive abilities stem from him having abilities associated with Warrior or Paladin, e.g., Break-abilities, Sentinel, Guard, etc.) Not a good benchmark for standard Samurai classes. A better example would be to use FFV, FFVI, FFT, FFXI, FFTA version of Samurai where they get mostly attack abilities but potentially a few defensive here and there (like any other melee class; like you wouldn't call a Dragoon a healer just because they get Healing Breath in FFXI or FFDimensions, therefore don't say Samurai was a tank class because they get Blade Grasp in FF5 and FFT or Third Eye in FFXI).
    (0)
    Last edited by Jonnycbad; 09-08-2016 at 05:54 AM.

  10. #80
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shippuu View Post
    Samurai in Final Fantasy games have a history of supportive and defensive abilities as well as some named characters having straight up tanking abilities (Auron). They have more credibility as a tank job than Dark Knight ever had and yet we still got DRK. DRK often has high attack but low defensive stats while samurai usually have high-ish attack but also strong defensive stats. Hell in some games the Knight class has more attack than the Samurai class. Samurai's identity in past FF games has been a varied one in terms of role meaning they could implement it as pretty much any role if they see fit.

    Any argument of "It was a dps in past games!!!" Can be immediately thrown out the window because we have Dark Knight tank and it's a job that had far less merit in past abilities than Samurai did.
    Exactly! The people saying it doesn't make sense as a Tank are just being silly and deem it to be only a DPS job.
    Now I'm on the pro SAM Tank side but I don't outright say "DPS SAM doesn't make any sense!" I believe SAM can easily fit the role of Tank and DPS. I see both points from both sides, but I cannot understand the people who just outright say SAM can't be a Tank. It just annoys me, they never have valid reasoning just saying, "SAM's don't wear heavy armor!" "We need a sword DPS!" "SAM Tank doesn't make sense!" etc... I won't argue this but can people please understand SAM has a 50/50 chance at both, have an open mind!
    (3)
    Last edited by Katana190; 09-08-2016 at 08:51 AM.

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