Good read, they could possibly do this for a dps then sorry never played any of the advanced tactics games so i was unawareWell, the typical FF Samurai would be a DPS in Fending gear... That's most likely not gonna happen, tanks kind of need their gear.
But to make an unarmored Samurai styled DPS class, could easily base it on this... http://finalfantasy.wikia.com/wiki/Parivir_(Tactics_A2)
There's a bunch of good classes they could bring over from the tactics advance games, but the thing is barely anyone played them so nobody knows of them....
Naginata c:
reminds me of those cool akira kurosawa movies. It was always a katana and a wakizashi
You know I was also thinking of something similar. Why not a class that dual wields different weapons. I mean for us ninjas, our pair of daggers are classified as one wepon forever preventing me from carrying different knives in my hands.
So why not give a class offhand weapons?
Katana and Wakizashi, Katana and Kanabo, Kanabo and Wakizashi
As I understand it, it was explained that it was an issue with balance of two different weapons and the need for twice work being involved in gathering the two different weapons. It was decided that the design of the PLD classes ( the need to gather the Sword and Shield separately) was not something they felt was fair. This is why the NIN job was not allowed to use different weapons and instead uses it's paired daggers/ short swords.You know I was also thinking of something similar. Why not a class that dual wields different weapons. I mean for us ninjas, our pair of daggers are classified as one wepon forever preventing me from carrying different knives in my hands.
So why not give a class offhand weapons?
Katana and Wakizashi, Katana and Kanabo, Kanabo and Wakizashi
Oh.As I understand it, it was explained that it was an issue with balance of two different weapons and the need for twice work being involved in gathering the two different weapons. It was decided that the design of the PLD classes ( the need to gather the Sword and Shield separately) was not something they felt was fair. This is why the NIN job was not allowed to use different weapons and instead uses it's paired daggers/ short swords.Well it does make sense from a gearing up standpoint. Although if they reall wanted they could still sell it in a set. Like naming them: Pair of samurai swords or pair of samurai weapons. So still technically one main hand weapons but two distinct ones visually.
Samurai in Final Fantasy games have a history of supportive and defensive abilities as well as some named characters having straight up tanking abilities (Auron). They have more credibility as a tank job than Dark Knight ever had and yet we still got DRK. DRK often has high attack but low defensive stats while samurai usually have high-ish attack but also strong defensive stats. Hell in some games the Knight class has more attack than the Samurai class. Samurai's identity in past FF games has been a varied one in terms of role meaning they could implement it as pretty much any role if they see fit.
Any argument of "It was a dps in past games!!!" Can be immediately thrown out the window because we have Dark Knight tank and it's a job that had far less merit in past abilities for tanking than Samurai did.
As for Parivir, it's pretty much the only example of that archetype of samura and it's decidedly NOT called a samurai (same goes for Swordmaster in Bravely). So adding samurai in ffxiv as that style is honestly a disservice as that is not the "Samurai" of Final Fantasy. Every iteration of the Samurai job in Final Fantasy bears it's iconic armor and helmet, any samurai-like class that doesn't is specifically not called a samurai (Parivir, Swordmaster, Auron, Mononofu, etc)
Last edited by Shippuu; 09-08-2016 at 05:46 AM.
SAM not getting Naginatas. Think about it. Lancer Arms includes all kinds of polearms: Spears, Lances, Halberds, Harpoon, Forks and their law weapon is a Naginata. PLD weapons include broadswords, short swords, gladius, longswords, knight swords, bastard swords, scimitars, rapiers. But how many variations of a Naginata could a SAM get to make it fundamentally different from DRG weapons?
DRG weapons make up Polearms from all different cultures. I'm positive if there's near-eastern equipment, DRG woul get a naginata, just how 3.0 gear focus a lot on knightly/medieval equipment with the Halonic/Orthodox gear.
Also, many of DRG's weaponskills involve SLASHING motions (although piercing damage is dealt). Katanas on the other hand are thinner and lighter than DRK weapons and are sheathed at the side rather than the back, therefore you can have iaido animations and such to make them fundamentally different. Naginatas were use almost exactly like glaives were, so there's not much difference in those combat techniques, but katanas were used differently from greatswords, the stance, the grip, the draw cuts, were all different. SAM will not get naginatas, cut it out.
Nobody in FFX was a single class. Yuna- White Mage/Summoner, Riku- Monk/Thief, Kimhari-Blue Mage/Dragoon, Wakka- Gambler/Ranger, Auron- Samurai/Knight.Samurai in Final Fantasy games have a history of supportive and defensive abilities as well as some named characters having straight up tanking abilities (Auron)
Auron's defensive abilities stem from him having abilities associated with Warrior or Paladin, e.g., Break-abilities, Sentinel, Guard, etc.) Not a good benchmark for standard Samurai classes. A better example would be to use FFV, FFVI, FFT, FFXI, FFTA version of Samurai where they get mostly attack abilities but potentially a few defensive here and there (like any other melee class; like you wouldn't call a Dragoon a healer just because they get Healing Breath in FFXI or FFDimensions, therefore don't say Samurai was a tank class because they get Blade Grasp in FF5 and FFT or Third Eye in FFXI).
Last edited by Jonnycbad; 09-08-2016 at 05:54 AM.
Exactly! The people saying it doesn't make sense as a Tank are just being silly and deem it to be only a DPS job.Samurai in Final Fantasy games have a history of supportive and defensive abilities as well as some named characters having straight up tanking abilities (Auron). They have more credibility as a tank job than Dark Knight ever had and yet we still got DRK. DRK often has high attack but low defensive stats while samurai usually have high-ish attack but also strong defensive stats. Hell in some games the Knight class has more attack than the Samurai class. Samurai's identity in past FF games has been a varied one in terms of role meaning they could implement it as pretty much any role if they see fit.
Any argument of "It was a dps in past games!!!" Can be immediately thrown out the window because we have Dark Knight tank and it's a job that had far less merit in past abilities than Samurai did.
Now I'm on the pro SAM Tank side but I don't outright say "DPS SAM doesn't make any sense!" I believe SAM can easily fit the role of Tank and DPS. I see both points from both sides, but I cannot understand the people who just outright say SAM can't be a Tank. It just annoys me, they never have valid reasoning just saying, "SAM's don't wear heavy armor!" "We need a sword DPS!" "SAM Tank doesn't make sense!" etc... I won't argue this but can people please understand SAM has a 50/50 chance at both, have an open mind!
Last edited by Katana190; 09-08-2016 at 08:51 AM.
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