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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    New City: Ala Mhigo.

    New Race: None, but if we get one it'll be bunny people.

    New jobs:
    Samurai tank, Red Mage melee dps, Dancer or Chemist TP healer. Gives us 4 tanks, 4 melee, 4 ranged, 4 healers.

    New raid: Anima, not really basing it on anything I just think FFX's Anima is cool.
    (3)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    New City: Ala Mhigo.

    New Race: None, but if we get one it'll be bunny people.

    New jobs:
    Samurai tank, Red Mage melee dps, Dancer or Chemist TP healer. Gives us 4 tanks, 4 melee, 4 ranged, 4 healers.

    New raid: Anima, not really basing it on anything I just think FFX's Anima is cool.
    Anima would be a cool concept like the earth and hell aspects of it, i was thinking something like the antitower linking the above with hydalyn below, or maybe a mini merge of zodiark and hydalyn, or just a really awesome promal fight with elements like arachne eve from weeping city, some above some below

    also yes i hope we get a new healer that uses tp would be awesomely refreshing
    (1)

  3. #3
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ADVSS View Post
    Anima would be a cool concept like the earth and hell aspects of it, i was thinking something like the antitower linking the above with hydalyn below, or maybe a mini merge of zodiark and hydalyn, or just a really awesome promal fight with elements like arachne eve from weeping city, some above some below
    To flesh out the Anima raid concept for fun.
    You've driven the Garleans from Ala Mhigo, everyone is celebrating, etc. as you're leaving the celebrations you're contacted by a few Garlean agents who want you to investigate a research site that went dark as they were beaten back.
    As you work your way through it becomes obvious that the guy in charge in his effort to find a way to forever banish or control Primals lost his mind, he started experimenting with the anima and souls of the various inmates the Empire held there and has created a pseudo-primal abomination that he controls with machina fueled by the void.

    Anima: The labs.
    You fight your way through voidsent infested laboratories towards the main tower, Labs4 is a Seymour homage who wants you to stay away from his research and turn back.
    Anima: The tower.
    You ignore him and enter the facilities main tower, it's a panopticon style design that you fight your way up. As you go up you can make out Anima chained up in the centre reaching up the height of the tower. The final fight is in a room at the top looking down over the facility against a void touched and crazy Seymour homage, as you fight you can see Anima beneath you as she gradually wakes up. The enrage wipe for the fight is Anima casting pain into the room you're all in.
    After the fight the cutscene is you releasing the controls on the gathered Anima which should cause her to disappear, but the chains keep her together and contained.
    Anima: The void.
    You descend to the bottom of the tower, fighting through a dark mirror image of it, the walls are falling away revealing an upside down version of the world outside. The facility from 'The labs' is visible as a dark mirrored version in the sky and what would normally be the floor is just endless void. In the centre is Anima's oblivion form chained up.
    Fight 11 is against Seymour homages final form, when you win you use the controls the release the chains. In an awesome cutscene Anima starts to dissipate but so does the void mirror of the tower. When you escape to the surface an awesome CGI cutscene plays in which void-seymour-homage appears and re-summons Anima. The chain from FFX smashes through the facility and drags Anima out of the void ready for fight 12, no idea what the mechanics for the fight would be but the typical 'primal wipes you unless you do this thing' mechanic involves Anima flipping the world upside and doing the Oblivion overdrive with the rest of the fight taking place in the void.

    I think it could work for FFXIV, considering by this point we can be pretty certain the Empire knows that Eorzeans can not only summon but become Primals. I could see a storyline in which a crazed Garlean researcher decides to create an artificial primal with which to wipe out the Eorzeans forever ending the Primal threat. Seymour-homage believes that Primal summoning is eternal and comes to see death as a release from the endless cycle of strife that it brings.

    E: I don't really have much idea for the final fights mechanics, but I'm imaging a lot airships lined up against Anima (possibly brought in by Cid and your new Garlean friends) with the party swapping over them and sliding down grappling hooks onto her arms to attack and stuff.
    (2)
    Last edited by Jandor; 09-09-2016 at 08:09 AM.