I think it's a communication issue. If the tank comes in with the expectation to do big pulls and burn boss while a dps wants a more casual run through of the dungeon doing 1 set of mobs at a time then that is when we get the toxic attitudes

I think it's a communication issue. If the tank comes in with the expectation to do big pulls and burn boss while a dps wants a more casual run through of the dungeon doing 1 set of mobs at a time then that is when we get the toxic attitudes
Good healers have way more control over most dungeon runs than any tank, lol. I don't need a tank to kill most bosses, while tanks are lucky if they can kill one without a SMN using physick on them. So I'm still waiting for the day that a tank will dictate rules to me.
Last edited by Eothas; 09-06-2016 at 04:33 PM.
The Healer of the run is definitely the one who has the most control over the dungeon. Drama queen tanks only act the way they do because hardly anyone plays tanks. I would rather have a Summoner with Titan out than deal with someone like that.
Exactly, and I would even say it should have been the healer to push them alone. There's no reason for DDs to stop DPS for this simple mechanic.Moral of the story is the tank should have helped. Someone mentioned it here before but its not the dps job to remove the moogles, its the tanks/healers. If they are lazy and dont want to do it then they need to be reminded they can do something besides just tanking and healing. My raid tier dps is better used burning the boss then dealing with a simple push mechanic.

Healers can easily let people die if they really really wanted. Although in these instances when we all just want to get things done and over with probably not the best time.
.....I may have done that once or twice out of spite in more 'safer' dungeons, however when I don't I do sliiiiiiightly judge them for their behavior.![]()


Yeah when people try ordering me around I remind them that it's easier to heal dead people. Being the healer you have power over who lives and dies, MUAHAHAHA *coughs*Healers can easily let people die if they really really wanted. Although in these instances when we all just want to get things done and over with probably not the best time.
.....I may have done that once or twice out of spite in more 'safer' dungeons, however when I don't I do sliiiiiiightly judge them for their behavior.
I'm pretty sure the boss isn't attacking when it's trying to raise his moogle friends so the Tank really has no excuse to not help if the moogles are scattered. I've found popping a swiftcast holy and assize help clear the moogles personally unless they are stuck against an awkward side just try to lure all new moogle spawns to you and try to pile them together. The only people who shouldn't be dealing with those moogles though is the DPS any time not spent attacking the boss is a waste.
I often let people die in extremely easy dungeons if the damage they took was fully avoidable/not due to poor tank aggro. It's important to let them fully realize the consequences of their actions (or lack thereof).Healers can easily let people die if they really really wanted. Although in these instances when we all just want to get things done and over with probably not the best time.
.....I may have done that once or twice out of spite in more 'safer' dungeons, however when I don't I do sliiiiiiightly judge them for their behavior.
If it's a sprout, though, I won't do that. Newbies need time to learn.


You call others drama queens yet you're are doing just that in your post here.
To really know what happened we need the tanks side of the story because we all know that the story teller is never wrong.
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