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  1. #51
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zojha View Post
    Mhm...it might get another channel on release, but after the first few days? It's probably gonna calm down fast.
    I don't even expect it to get its own channel upon release, to be honest. There are a few worlds like Balmung that have a heavy PvP following, but the majority of the worlds won't have any worse congestion than other end-game areas like Idyllshire. Unless dueling becomes spectacularly popular among the majority of the community, setting up separate channels for the area is likely an unjustified waste of resources.
    (0)

  2. #52
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Erudito View Post
    I want dueling to succeed, development team! Please be on the watch for this!
    You're worrying way too much over this.

    The duel mode is NOT a ranked or serious game mode. It is not instanced. It doesn't have any achievements (that we know of). There are no rewards (that we know of). It is purely for fun, shenanigans, and training purposes. It's not like there is a dueling league being set up with its own seasons and rewards. Nothing about this was intended to be balanced, nor would that even be possible with the variety of jobs we have at our disposal. It is simply intended to give us something to do while we are waiting on queue times (hopefully), as well as a training tool for new PvP'ers who are out in the dark about how PvP is done. That's it.

    In regards to training, it's actually better that they leave these kinds of imbalances in the game, because it shows new players what to expect in the arena. There are walls in the actual Feast arena, after all. There is also a mix of ranged and melee players.

    The purpose of having duels against odd or one-sided match ups is so that you can test where the strengths and weaknesses of those jobs are. You don't always have the freedom in the heat of combat to learn these things in an actual match, so dueling allows you the necessary environment to study your possible opponents. By having a 1v1 target on target set up, you can pay singular attention to that target and learn things about their job that you might not know, especially if you don't play it yourself. It's a good way to test out bursts, damage thresholds, learn buff icons, figure out range restrictions and LoS timing, pick up on visual queues for specific moves, etc. That's about as serious as Dueling is going to be. Otherwise, it's just a bit of fun.
    (0)
    Last edited by Februs; 09-07-2016 at 04:21 AM.

  3. #53
    Player
    KiloByte's Avatar
    Join Date
    Jul 2016
    Posts
    12
    Character
    Kilo Byte
    World
    Exodus
    Main Class
    Carpenter Lv 60
    You guys do realize you have to go to a specific place to duel, right?

    -Dueling ()
    ---Can duel while queued
    ---No time limit on duels
    ---Takes place in Wolves' Den

    Takes place in Wolves' Den...

    No dueling in front of your house, or near a town, or wherever you're waiting for a queue to pop. You have to TP to a specific place and do it there. Such a waste and a pointless implementation of a feature.
    (0)

  4. #54
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Februs View Post
    You're worrying way too much over this.

    The duel mode is NOT a ranked or serious game mode. It is not instanced. It doesn't have any achievements (that we know of). There are no rewards (that we know of). It is purely for fun, shenanigans, and training purposes.
    I hope this is the case then.
    (0)

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