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  1. #1
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Okay, fought a headache long enough to take at least one look at it, sorry to hold back on ya brah

    One thing about your empirically measured tiers I've noticed is that they closely correspond to the timing of "frames" (this makes a lot of sense if you understand a little about graphics programming / game development; it is possible but unusual to handle input at higher frequency than your display refresh rate, so obviously they're not keeping a running tally of how much frames have robbed us, but are instead rounding each time).

    That is, you have:
    354-360 at 2.511–2.513 → 151/60 = 2.517,
    361-386 at 2.497–2.501 → 150/60 = 2.500,
    387-439 at 2.482–2.485 → 149/60 = 2.483,
    440-492 at 2.461–2.467 → 148/60 = 2.467,

    and so forth. Two layers of rounding, yech!
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  2. #2
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by SunnyHirose View Post
    snip
    Correct me if I'm understanding this wrong, a tad tired right now. But if I'm not wrong what I can gather from this is that you mean that either the system only calculates this based on the refresh rate, which I guess is set to 60 for all meaning that the tiering is even larger than what the tooltip shows. Or that due to being limited to a refresh rate of 60 we can only get data at these points. But with this rounding, I wonder if it isn't almost heavier calculations than just simply rounding once.
    (0)