I edited this some more as per the feedback.
Just what if these changes were to happen...
Categories A, B, and C contain changes based on Enochian;
the proposed changes related to Thunder are not related to the categories.
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Category A: Fire IV and Blizzard IV becomes detached from Enochian.
Fire IV and Blizzard IV both change as follows:
- Fire IV and Blizzard IV no longer requries Enochian
- Fire IV and Blizzard IV base potency nerfed to 250
Blizzard IV changes as follows:
- No longer refreshes Enochian
- Deals circular splash damage around target with reduced potency depending on the number of targets, like Flare or Holy
- If more than one victim is hit, inflicts a 20 potency DoT on all victims that lasts for 12 seconds
- Costs 0 mana with at least one Umbral Ice
- Cast time reduced to 0s when MP is below 50% (still subject to GCD- think Ruin II)
- When used under at least one Umbral Ice, immediately grants 3 Umbral Ice stacks
Fire IV must have Astral Fire III to be usable.
Enochian revamp for category A
Suggestion 1: heals HP of self + freezes the current timer of Astral Fire or Umbral Ice for 30 seconds + transfers agro on self to whoever the monster is attacking at the moment; the Astral Fire/Umbral Ice clock freeze effect ends after 10 seconds or if a Spell is used (notice that Abilities are not included) (the clock would restart ticking when the spell finishes casting); cooldown adjusted to 30s
Suggestion 2: heals HP of self + freezes the current timer of Astral Fire or Umbral Ice for 30 seconds + transfers agro on self to whoever the monster is attacking at the moment; the Astral Fire/Umbral Ice clock freeze effect ends after 30 seconds or if a Spell is used (notice that Abilities are not included) (the clock would restart ticking when the spell finishes casting); cooldown adjusted to 90s
Suggestion 3: reduces all spell cast time by 2.5s (spell speed is not buffed, so do not think Divine Seal or Ley Lines where the GCD itself is cycling faster) for 10 seconds; cooldown adjusted to 30s
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Category B: Enochian changes like SCH's Aetherflow. Enochian gives you stacks with no expirty timer; you consume a stack to use Fire IV, and use Blizzard IV to recharge to maximum.
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Category C: Enochian changes like SCH's Aetherflow. Enochian gives you 10 stacks with no expiry timer initially; you consume a stack to use Fire IV, and use Blizzard IV to regain one stack.
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Thunder III becomes AoE DoT.
Thundercloud procs change as follows:
- Thunder: GCD firing, refreshes DoT, 270 potency initial damage, no mana cost
- Thunder II: oGCD firing, refreshes DoT, 170 potency initial damage, no mana cost
- Thunder III: oGCD firing, does not refresh DoT, 390 potency initial damage, no mana cost; Thunder III will gain a 60-second cooldown after use
What I conceived with regards to Blizzard IV would not work like Freeze; it would work like Fire II or Flare- requires a target to use, but has circular splash damage.