Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
Well Summoner was never originally a Pet Job to begin with. It was only during later FF games that they decided to turn Summoner into a Pet Job rather than the original "Summon something for powerful attacks" Job.
At that point I think people forgot about what Summoner was originally meant to be since treating the Summons as Pets become a thing.
Summoner will still be Summoner if they rework the system to only summon the Summons to perform different skills and abilites rather than as a Pet being dragged around in the battlefield but it will be more towards the older and original Summoner Job before SE turned Summoner into a pet Job.
I would be down with that being able to summon random summon's to do one off attacks and then you would have to wait for the cool down to finish before you could summon it again.Well Summoner was never originally a Pet Job to begin with. It was only during later FF games that they decided to turn Summoner into a Pet Job rather than the original "Summon something for powerful attacks" Job.
At that point I think people forgot about what Summoner was originally meant to be since treating the Summons as Pets become a thing.
Summoner will still be Summoner if they rework the system to only summon the Summons to perform different skills and abilites rather than as a Pet being dragged around in the battlefield but it will be more towards the older and original Summoner Job before SE turned Summoner into a pet Job.
Comparing MMO to single player game is a moot point. You just can't compare the two giving the different system revolving around Summons. How would summoning Ifrit to perform "Fire" be any different than BLM casting "Fire"? The problem isn't that it's a pet job, it was an ill conceived pet job. To further compound the problem is the fact that the player community have given SE many great ideas on how to fix the job but meet with silence. Maybe the Devs don't read the English boards, maybe the forum mods aren't doing a good job at forwarding job specific feedback.Well Summoner was never originally a Pet Job to begin with. It was only during later FF games that they decided to turn Summoner into a Pet Job rather than the original "Summon something for powerful attacks" Job.
At that point I think people forgot about what Summoner was originally meant to be since treating the Summons as Pets become a thing.
Summoner will still be Summoner if they rework the system to only summon the Summons to perform different skills and abilites rather than as a Pet being dragged around in the battlefield but it will be more towards the older and original Summoner Job before SE turned Summoner into a pet Job.
Last edited by Dyvid; 09-06-2016 at 08:32 AM.
Only have seen SMN as a pet job in XI and XIV. X would be a stretch. Other then that it's been big attacks at the cost of MP.Well Summoner was never originally a Pet Job to begin with. It was only during later FF games that they decided to turn Summoner into a Pet Job rather than the original "Summon something for powerful attacks" Job.
At that point I think people forgot about what Summoner was originally meant to be since treating the Summons as Pets become a thing.
Summoner will still be Summoner if they rework the system to only summon the Summons to perform different skills and abilites rather than as a Pet being dragged around in the battlefield but it will be more towards the older and original Summoner Job before SE turned Summoner into a pet Job.
Why? Why change the name? There is no reason you can't have some versions of them fly out when using abilities and dissipate, via the trances type abilities.
FF10 and FF11 are the only two, off the top of my head, that I can think of where you actually micro a "pet". Summons that I remember from Final Fantasy for the most part have... flew in > done something > left. There is no reason you could not keep in line with something like that via abilities or spells.
Pet Micro Management is not a prerequisite to be a Summoner or use Summons in Final Fantasy, in general. Now, that isn't to say I couldn't enjoy something like that, I enjoyed it in 11, and I also enjoyed it in 10 - but my point is, it doesn't have to be that... to be called a Summoner.
Edit :I'm pretty much echoing sentiments people have posted before I responded to you, but this is my gut response before reading those. lol
I'm actually kind of surprised they didn't do something like that while using DeathFlare instead opting for a head when entering trance. It would have been pretty sweet to see a ghostly version of Bahamut surrounding you as you lifted into the air for the Death flare. Or a ghostly smaller version of him burst from the Summoners chest while in the air, throwing wings back and head forward, right at the moment the Death Flare effect goes down, on where ever it is targeted. Things like having a Wave fly out from the summoner as leviathan spirals forward with it then dissipates, or whatever ... stuff like that... could be really cool with the use of Trance abilities... at least in my opinion. At least, way cooler than little egis sitting around doing... not much, in different colors and shapes. lol
Like Masekase_Hurricane said below a few posts, that is some options right there, of which there are many.Comparing MMO to single player game is a moot point. You just can't compare the two giving the different system revolving around Summons. How would summoning Ifrit to perform "Fire" be any different than BLM casting "Fire"? The problem isn't that it's a pet job, it was an ill conceived pet job. To further compound the problem is the fact that the player community have given SE many great ideas on how to fix the job but meet with silence. Maybe the Devs don't read the English boards, maybe the forum mods aren't doing a good job at forwarding job specific feedback.
What makes a DD WHM different from a BLM? Nothing, at a basic level. It's the other tools that separate it, and what those spells can do, how you use them, playstyle, visual flair, animations, sound, lore etc... that's what makes it different. I mean how is a melee dps different from another melee dps? Same idea. I mean If you boil everything down to the basics, we all click buttons and do damage, does that mean they are all the same? No.
My only beef with that is, comes from that if you strip away most of the visual flair, and you were to just play the game as Grey boxes , no textures , no gear, no fancy animations etc... Some of the jobs play a little TOO similar to each other, not all of them... but I digress on that.
I don't feel like that is a HUGE issue with SMN. Honestly, the biggest hindrance right now, that I can think of, is SMN being shackled to SCH via ACN and vice versa for that matter. I mean, as far as changing anything on the base class or tweaking anything on those core abilities / traits
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Anyway, on topic, only the dev team knows.
Last edited by Imoen; 09-06-2016 at 06:48 PM.
Me: "Aww man I'm clicking all the wrong buttons tonight!"
Friend: "You're i190, you can't click a wrong button unless it is no buttons"
Me: "lol"
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
See that's just a cop-out, at anytime SE could just add another quest into the storyline saying "Summoners have found a way to harness/consume more aether" Maybe they find a safe way to enter the aether stream.
Well you are looking at it without using imagination it wouldn't cast basic fire it would be something like inferno leaving a burn dot, garuda casting tornado flipping the monster in the air briefly stunning the mob, titan causing an earthquake and inflicting slow and carby doing light based damage and leaving the party with regen.How would summoning Ifrit to perform "Fire" be any different than BLM casting "Fire"?
Last edited by Masekase_Hurricane; 09-06-2016 at 05:38 PM.
Oh I totally agree on this, bc of stat inflation this system is getting really weightless to begin with. As for my speculation on the egi thing earlier, i dont think theyll get rid of them right away, but if they really are looking at the jobs vs classes thing, it wouldnt surprise me if they eventually seperated scholar from summoner, which would then give them ways to fine tune these jobs as seperate entities entirely,is all i was saying,in the end the they can either focus more on the pets, or on the dots burst, well i mean hw skills were proof what avenue they took on that decision in my honest opinion. Dont really care for being able to make ifrit look like a mini shiva or ramuh, id rather be able to one time use power summon ifrit for hellfire, flashy and powerful, as a cd tied to dreadwyrm trance, or something. But thats just me, im only stating what i noticed
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