If they did this might as well change the name of the Job.
Problem is they copied Warlock from WOW to make Summoner for this game. Instead of just being creative with it. Sorry to say in my honest opinion WOW did a better job.
At the moment, we got something like a DoT-mage with a small support of his pets. The main problem here is, that those pets arent that strong or even helpfull (like Titan). Better rework the whole job and focus on pets OR DoTs:
1. Focus on direct and DoT damage from the summoner itself. Use your summons only for burst damage and ultimate attacks (like Ark Morn from Bahamut or Arial Blast from Garuda). Gain aether during combat to summon those ultimate attacks.
2. Focus on your pets (like a real pet class). Your pets are doing the main damage, while the summoner itself must buff them, keep them alive and position them correctly. You are able to summon more than one egi, which means to control both of them. Losing your pet will make it much harder to re-summon them again (no swiftcast), so you have to keep an eye on your pets.
And btw: Please get rid off those egis! I want REAL summons!
- Queen of Heal 2022 -
I don't remember any mmo where you had to micromanage your pet.
Heh, they also have more pets than SMN with redone pet models. Even Death Knight has more pets than Summoner....
Every pet-based class in mmorpgs usually had the common sense level of micromanagement like taking a pet off of something you shouldn't be attacking or redirecting your pet to a different target.
Aion's spiritmaster has it on a much higher level, but it's baked into spirit command skills you could actually put on your hotbars rather than on a separate pet UI bar (which you still had for aggressive/defensive/rest/despawn). Those commands could be done rapid-fire, overriding the default attack, and performed in order of player activation. Usually when I see or hear someone griping about wanting a "real pet class" or if I want to make a class/job concept that works that way, that spiritmaster from Aion is what I go to as the prime example of how a proper pet class should work.
Back to this game, it was stated during the job skill debut for Heavensward that summoner wasn't getting more egis because of something along the lines of making more sense just to empower the summoner. While this could be considered a more logical answer to the question of long-term mechanic progression for summoner, it could just as easily be considered an understanding that the pet UI and pet controls for this game just aren't suitable enough to expand on at both the gameplay level and at the coding level. Even if we wanted that full-blown pet job, I'm not so sure the game systems are at that point just yet.
Ultimately, I more in the mindset that egi glamours are the best way to go right now. In a game where damage takes precedence over utility and CC is something a tragic amount of players might have never even heard of, the current options we have for pet choices (the tank, the melee, and the turret) work just fine. Getting at least some level of individuality over what egis we have serving in those choice roles is about as good as I suspect it'll get.
The only real concern I have regarding this matter is what direction will summoner go in the next expansion. Would there be more focus on the egi this time around? Or would there be more focus on the caster once again, sinking egis into deeper levels of uselessness?
Theyre probably trying to please both sides of the equation, by phasing out egis so they can figure out how to make summoner more like a final fantasy summoner, we have to remember that arcanist was at the very least, an idea from even 1.0, as its guild was apparently around they may have attempted to slide in the concepts during the opening of 2.0(for one big reason: we needed another healer [SCH]) and are realizing that that route from a fan perspective, is very off base alien and foreign. So what better than to turn the focus on the player, until they get a couple expansions out to where summoner transforms from a pet class to a pure blast burst caster like it normally is in most series, minus 11 and x and 12(the summons being "playable"
I want to re-emphasize some points about a thread that was started a while ago, ill look for it in a sec but it had an img doc of planned "classes" for the original 1.0 among those was a shepard with distaffs. which seemed to be originally designed to be like the machinists turrets. Not eery enough to consider, id like to point to the planned assassin class, whose sole ability was -Dark Arts- sound familiar? Like DRK? I'm just saying i am sure theyre crunching their butts off with content and balance, but i think theyre trying to drain some already done ideas even from 1.0 until theycan really get into the nitty gritty with this job stuff
Last edited by ADVSS; 09-05-2016 at 03:48 PM.
If they remove the Egis might as well re name the job altogether.
If we're gonna re do the whole job all over again the best thing to do is to divide intelligence between the Pet and the character so the Egi becomes relevant.
I don't think reworking the class should be an issue we could give the summon a new Story quest looking for the true power of the Egis. Dividing his soul with a Egi for true potential. (Give an egi mission every 6 months giving you a chance to create the brand new Summoner/Egi system) and of course re draw the Egis to actual beast size a bit like FFXI look a like
Just a thought
Last edited by Mature; 09-05-2016 at 04:49 PM.
well think about it this way: bonus stat allocation between sch and smn is still a problem, much less with stat inflation now, and theyre learning towards going straight to making more jobs, rather than classes, or especially branching classes,you probably heard they arent pleased with sch/smn, but you shouldve heard yoshi talking about that dual job/class idea before the entirity of 2.0. things like wanting dark knight to branch from gladiator, etc. It wasnt until they got at actual idea of this idea in place, you know it looks good on paper sort of thing, that they realized. Now im not saying theyre getting rid of egis, but im saying it looks like theyre refocusing summoner on itself, and may consider phasing them out in the future, esp hw the new skills in HW are and work, at the moment.If they remove the Egis might as well re name the job altogether.
If we're gonna re do the whole job all over again the best thing to do is to divide intelligence between the Pet and the character so the Egi becomes relevant.
I don't think reworking the class should be an issue we could give the summon a new Story quest looking for the true power of the Egis. Dividing his soul with a Egi for true potential. (Give an egi mission every 6 months giving you a chance to create the brand new Summoner/Egi system) and of course re draw the Egis to actual beast size a bit like FFXI look a like
Just a thought
They should also get rid off those bonus stat thing. I mean, its quite useless, because you ALWAYS spent your points the same way (the main stat of course). Better way is to invest those 30 points to improve specific skills (like pvp does).
- Queen of Heal 2022 -
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